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	<updated>2026-06-15T10:06:33Z</updated>
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	<entry>
		<id>https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=447</id>
		<title>Feri and the Reconciliation Summit</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=447"/>
		<updated>2026-06-13T22:34:00Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warbler Adventure: The Feri Reconciliation Summit =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The crew arrives at Feri expecting a world engulfed in civil war.&lt;br /&gt;
&lt;br /&gt;
Instead they find:&lt;br /&gt;
&lt;br /&gt;
* A prosperous highport&lt;br /&gt;
* Heavy traffic&lt;br /&gt;
* A charity gala&lt;br /&gt;
* Peace negotiations&lt;br /&gt;
* Famous socialites&lt;br /&gt;
* Suspiciously active trade routes&lt;br /&gt;
&lt;br /&gt;
The deeper they dig, the more they discover that many powerful interests profit from the war continuing.&lt;br /&gt;
&lt;br /&gt;
The players are not expected to solve the entire conspiracy.&lt;br /&gt;
&lt;br /&gt;
The goal is to expose one thread of it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Hooks and Opportunities ==&lt;br /&gt;
&lt;br /&gt;
These are active opportunities available to the crew during the Feri visit. Each NPC wants something and may approach the crew directly.&lt;br /&gt;
&lt;br /&gt;
=== Charlie Gurech ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What she wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entertainment and novelty.&lt;br /&gt;
&lt;br /&gt;
Charlie becomes fascinated by Mittensby. Not romantically, but competitively. She wants to know why everyone talks about this other attractive, socially prominent Vargr woman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlie adopts Mittensby as her newest fascination and begins inviting her to increasingly exclusive events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Noble receptions&lt;br /&gt;
* Private dinners&lt;br /&gt;
* Executive parties&lt;br /&gt;
* Celebrity gatherings&lt;br /&gt;
* Access to people who casually reveal important information&lt;br /&gt;
&lt;br /&gt;
Charlie is unintentionally one of the best information sources in the subsector.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jockitz Wolfram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What he wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help proving he is not crazy.&lt;br /&gt;
&lt;br /&gt;
Jockitz has spent months tracking unusual trade patterns between Feri, Pixie, and nearby systems. He has data but lacks the technical skills to prove anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He recruits Trixie to help analyze shipping records and communication logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Dead courier bursts&lt;br /&gt;
* Missing cargo containers&lt;br /&gt;
* Suspicious shipping routes&lt;br /&gt;
* Evidence of hidden coordination&lt;br /&gt;
&lt;br /&gt;
This is the crew&#039;s cleanest path into the smuggling investigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dame Audra Kettleby ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What she wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Independent observers.&lt;br /&gt;
&lt;br /&gt;
The crew are outsiders and not obviously connected to any local faction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She discreetly asks whether the crew would be willing to verify certain shipping irregularities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cargo inspections&lt;br /&gt;
* Smuggling evidence&lt;br /&gt;
* Conflicts with local interests&lt;br /&gt;
* Questions about whether Audra is trustworthy&lt;br /&gt;
&lt;br /&gt;
She may be corrupt, honest, or both.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Throekh Firetail ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What he wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Information regarding Mittensby&#039;s family connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Friendly Vargr-to-Vargr conversation gradually becomes more focused.&lt;br /&gt;
&lt;br /&gt;
Questions become increasingly specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The 40th Squadron&lt;br /&gt;
* Uthith&lt;br /&gt;
* Vargr politics&lt;br /&gt;
* Mittensby&#039;s father&lt;br /&gt;
&lt;br /&gt;
Firetail may know considerably more about Mittensby&#039;s background than he initially admits.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lucky Claws Vaerr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What he wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A courier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After learning that the Warbler is independent and jump-capable, he offers excellent pay for transporting a &amp;quot;harmless package.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smuggling&lt;br /&gt;
* Criminal contacts&lt;br /&gt;
* Vargr intermediaries&lt;br /&gt;
* Potential legal trouble&lt;br /&gt;
&lt;br /&gt;
The package is almost certainly not harmless.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Captain Asa Whipple ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What she wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discrete transportation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She privately asks whether the crew can transport either a witness, a researcher, or a sealed package.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Political intrigue&lt;br /&gt;
* Artifact investigations&lt;br /&gt;
* Smuggling evidence&lt;br /&gt;
* New enemies&lt;br /&gt;
&lt;br /&gt;
Asa initially refuses to explain exactly what she is moving.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bembry Quast ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What he wants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bembry excitedly reveals that he has acquired an old map supposedly showing the location of an undiscovered Ancients cache beneath the Pixie ruins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it leads to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Expedition to Pixie&lt;br /&gt;
* Rival treasure hunters&lt;br /&gt;
* Archaeologists&lt;br /&gt;
* Smugglers&lt;br /&gt;
* Ancient mysteries&lt;br /&gt;
&lt;br /&gt;
The map may be genuine, fake, partially genuine, or wildly misunderstood.&lt;br /&gt;
&lt;br /&gt;
Bembry has already told far too many people about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Act 1: Arrival at Feri ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Description ===&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Warbler&#039;&#039; emerges from jump, Feri Orbital hangs ahead.&lt;br /&gt;
&lt;br /&gt;
The highport is enormous by frontier standards: a wheel-and-spindle structure several kilometers across, ringed by docking arms, repair berths, fuel depots, and hundreds of running lights.&lt;br /&gt;
&lt;br /&gt;
Traffic control sounds almost annoyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Warbler, proceed to Holding Pattern Indigo Three. Delay approximately thirty-two minutes.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a world supposedly consumed by war, traffic is remarkably heavy.&lt;br /&gt;
&lt;br /&gt;
=== Sensor Contacts ===&lt;br /&gt;
&lt;br /&gt;
Roughly 30–40 vessels visible.&lt;br /&gt;
&lt;br /&gt;
==== Legitimate Traffic ====&lt;br /&gt;
&lt;br /&gt;
* Patrol cruiser &#039;&#039;Resolute Duty&#039;&#039;&lt;br /&gt;
* Scout courier &#039;&#039;Lonesome Surveyor&#039;&#039;&lt;br /&gt;
* Customs cutter&lt;br /&gt;
* Three Oberlindes freighters&lt;br /&gt;
* Tukera packet ship&lt;br /&gt;
* Bulk grain carrier&lt;br /&gt;
* Hospital transport&lt;br /&gt;
* Relief freighter&lt;br /&gt;
* Troop transport&lt;br /&gt;
&lt;br /&gt;
==== Ships Worth Noticing ====&lt;br /&gt;
&lt;br /&gt;
===== Reliable Venture =====&lt;br /&gt;
&lt;br /&gt;
400-ton merchant.&lt;br /&gt;
&lt;br /&gt;
Regular route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
&lt;br /&gt;
Manifest:&lt;br /&gt;
&lt;br /&gt;
* Pharmaceuticals&lt;br /&gt;
* Machine parts&lt;br /&gt;
* Environmental equipment&lt;br /&gt;
&lt;br /&gt;
Too much cargo for a population of only a few thousand.&lt;br /&gt;
&lt;br /&gt;
===== Dusky Mallow =====&lt;br /&gt;
&lt;br /&gt;
Far Trader.&lt;br /&gt;
&lt;br /&gt;
Legal.&lt;br /&gt;
&lt;br /&gt;
Perfect paperwork.&lt;br /&gt;
&lt;br /&gt;
Cargo hold suspiciously empty.&lt;br /&gt;
&lt;br /&gt;
===== Red Harvest =====&lt;br /&gt;
&lt;br /&gt;
Subsidized merchant.&lt;br /&gt;
&lt;br /&gt;
Route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
* Boughene&lt;br /&gt;
* Kinorb&lt;br /&gt;
&lt;br /&gt;
Carries unusually sophisticated sensors.&lt;br /&gt;
&lt;br /&gt;
Almost like somebody searches asteroid belts for a living.&lt;br /&gt;
&lt;br /&gt;
=== Early Clues ===&lt;br /&gt;
&lt;br /&gt;
Any experienced spacer notices:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;For a world at war, there are surprisingly few warships.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Feri Pattern&lt;br /&gt;
&lt;br /&gt;
At first glance:&lt;br /&gt;
&lt;br /&gt;
Random merchant traffic.&lt;br /&gt;
&lt;br /&gt;
After analysis:&lt;br /&gt;
&lt;br /&gt;
Every ship involved has visited at least two of:&lt;br /&gt;
&lt;br /&gt;
Feri&lt;br /&gt;
Pixie&lt;br /&gt;
Boughene&lt;br /&gt;
Kinorb&lt;br /&gt;
&lt;br /&gt;
Signals occur:&lt;br /&gt;
&lt;br /&gt;
within 20 minutes of docking&lt;br /&gt;
within 20 minutes of departure&lt;br /&gt;
&lt;br /&gt;
Always.&lt;br /&gt;
&lt;br /&gt;
Never violated.&lt;br /&gt;
&lt;br /&gt;
The messages are tiny.&lt;br /&gt;
&lt;br /&gt;
Sometimes only 12-15 bytes.&lt;br /&gt;
&lt;br /&gt;
Too small for reports.&lt;br /&gt;
&lt;br /&gt;
Too regular for personal traffic.&lt;br /&gt;
&lt;br /&gt;
Perfect hacker bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 2: The Highport ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&lt;br /&gt;
Nobody seems worried about the war.&lt;br /&gt;
&lt;br /&gt;
People discuss:&lt;br /&gt;
&lt;br /&gt;
* Shipping contracts&lt;br /&gt;
* Fashion&lt;br /&gt;
* Celebrity gossip&lt;br /&gt;
* Summit schedules&lt;br /&gt;
&lt;br /&gt;
The war exists.&lt;br /&gt;
&lt;br /&gt;
But somehow feels distant.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Events ===&lt;br /&gt;
&lt;br /&gt;
The port is buzzing about:&lt;br /&gt;
&lt;br /&gt;
==== Feri Reconciliation Summit ====&lt;br /&gt;
&lt;br /&gt;
Official peace conference.&lt;br /&gt;
&lt;br /&gt;
==== Charity Gala ====&lt;br /&gt;
&lt;br /&gt;
Attended by nobles, executives, celebrities.&lt;br /&gt;
&lt;br /&gt;
==== Naval Commissioning Ceremony ====&lt;br /&gt;
&lt;br /&gt;
Retired Admiral Sir Gurech of Pixie will appear.&lt;br /&gt;
&lt;br /&gt;
Many local dignitaries attending.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 3: Charlie Gurech ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
The crew first encounters Charlie in a lounge overlooking the docking bays.&lt;br /&gt;
&lt;br /&gt;
Immediately obvious:&lt;br /&gt;
&lt;br /&gt;
She is the center of attention.&lt;br /&gt;
&lt;br /&gt;
=== Charlie &amp;quot;The Bather&amp;quot; Gurech ===&lt;br /&gt;
&lt;br /&gt;
Age 26.&lt;br /&gt;
&lt;br /&gt;
Daughter of Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Became famous after accidental publication of footage showing her bathing in a scenic lagoon years ago.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming scandalized:&lt;br /&gt;
&lt;br /&gt;
She became famous.&lt;br /&gt;
&lt;br /&gt;
Now appears in:&lt;br /&gt;
&lt;br /&gt;
* Advertisements&lt;br /&gt;
* Luxury travel promotions&lt;br /&gt;
* Fashion campaigns&lt;br /&gt;
* Charity functions&lt;br /&gt;
&lt;br /&gt;
Profession:&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
Officially a Dilettante.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Charlie is not exotic.&lt;br /&gt;
&lt;br /&gt;
Charlie is effortlessly beautiful.&lt;br /&gt;
&lt;br /&gt;
Never overdone.&lt;br /&gt;
&lt;br /&gt;
Never underdone.&lt;br /&gt;
&lt;br /&gt;
Always exactly right.&lt;br /&gt;
&lt;br /&gt;
If Mittensby is present:&lt;br /&gt;
&lt;br /&gt;
Immediate rivalry.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Unexpectedly pleasant.&lt;br /&gt;
&lt;br /&gt;
Remembers names.&lt;br /&gt;
&lt;br /&gt;
Remembers details.&lt;br /&gt;
&lt;br /&gt;
Remembers conversations.&lt;br /&gt;
&lt;br /&gt;
Collects information without trying.&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
Charlie may be the best gossip collector in Regina Subsector.&lt;br /&gt;
&lt;br /&gt;
Not intentionally.&lt;br /&gt;
&lt;br /&gt;
People tell her things.&lt;br /&gt;
&lt;br /&gt;
=== Charlie&#039;s Entourage ===&lt;br /&gt;
&lt;br /&gt;
==== Bembry Quast ====&lt;br /&gt;
&lt;br /&gt;
Social climber.&lt;br /&gt;
&lt;br /&gt;
Claims to be:&lt;br /&gt;
&lt;br /&gt;
* Art dealer&lt;br /&gt;
* Wine importer&lt;br /&gt;
* Cultural consultant&lt;br /&gt;
&lt;br /&gt;
Useful knowledge source.&lt;br /&gt;
&lt;br /&gt;
Knows rumors.&lt;br /&gt;
&lt;br /&gt;
Favorite phrase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Now, I shouldn&#039;t be saying this...&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drusilla Pank ====&lt;br /&gt;
&lt;br /&gt;
Stylist.&lt;br /&gt;
&lt;br /&gt;
Bodyguard.&lt;br /&gt;
&lt;br /&gt;
Media insider.&lt;br /&gt;
&lt;br /&gt;
Can obtain:&lt;br /&gt;
&lt;br /&gt;
* Guest lists&lt;br /&gt;
* Recordings&lt;br /&gt;
* Photographs&lt;br /&gt;
&lt;br /&gt;
==== Nunk Veder ====&lt;br /&gt;
&lt;br /&gt;
Former naval steward.&lt;br /&gt;
&lt;br /&gt;
Served under Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Knows military gossip.&lt;br /&gt;
&lt;br /&gt;
Only person Charlie obeys.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 4: The Gala ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Give the players freedom to mingle.&lt;br /&gt;
&lt;br /&gt;
Introduce every major faction.&lt;br /&gt;
&lt;br /&gt;
Nobody appears villainous.&lt;br /&gt;
&lt;br /&gt;
=== Oberlindes Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Harlowe Brint ====&lt;br /&gt;
&lt;br /&gt;
Regional cargo coordinator.&lt;br /&gt;
&lt;br /&gt;
Profits from wartime logistics.&lt;br /&gt;
&lt;br /&gt;
==== Velma Pottick ====&lt;br /&gt;
&lt;br /&gt;
Insurance executive.&lt;br /&gt;
&lt;br /&gt;
Has noticed strange cargo patterns.&lt;br /&gt;
&lt;br /&gt;
Growing concerned.&lt;br /&gt;
&lt;br /&gt;
==== Tobin Gragg ====&lt;br /&gt;
&lt;br /&gt;
Retired merchant captain.&lt;br /&gt;
&lt;br /&gt;
Talkative when drinking.&lt;br /&gt;
&lt;br /&gt;
Knows far more than he should.&lt;br /&gt;
&lt;br /&gt;
=== Feri Political Delegates ===&lt;br /&gt;
&lt;br /&gt;
==== President Olwen Drax ====&lt;br /&gt;
&lt;br /&gt;
Needs war to continue economically.&lt;br /&gt;
&lt;br /&gt;
==== Chancellor Merrick Bole ====&lt;br /&gt;
&lt;br /&gt;
Still convinced victory is possible.&lt;br /&gt;
&lt;br /&gt;
Has believed this for twelve years.&lt;br /&gt;
&lt;br /&gt;
==== Minister Yselle Vint ====&lt;br /&gt;
&lt;br /&gt;
Actually wants peace.&lt;br /&gt;
&lt;br /&gt;
Therefore everyone distrusts her.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Percy Smeed ====&lt;br /&gt;
&lt;br /&gt;
Trade Commissioner.&lt;br /&gt;
&lt;br /&gt;
Signs exemptions.&lt;br /&gt;
&lt;br /&gt;
Accepts gifts.&lt;br /&gt;
&lt;br /&gt;
Never cash.&lt;br /&gt;
&lt;br /&gt;
Always gifts.&lt;br /&gt;
&lt;br /&gt;
==== Dame Audra Kettleby ====&lt;br /&gt;
&lt;br /&gt;
Possibly corrupt.&lt;br /&gt;
&lt;br /&gt;
Possibly investigating corruption.&lt;br /&gt;
&lt;br /&gt;
Nobody knows which.&lt;br /&gt;
&lt;br /&gt;
==== Ganton Peel ====&lt;br /&gt;
&lt;br /&gt;
Port Inspection Director.&lt;br /&gt;
&lt;br /&gt;
Suddenly wealthy.&lt;br /&gt;
&lt;br /&gt;
Gets nervous whenever Pixie is mentioned.&lt;br /&gt;
&lt;br /&gt;
=== Vargr Intermediaries ===&lt;br /&gt;
&lt;br /&gt;
==== Lucky Claws Vaerr ====&lt;br /&gt;
&lt;br /&gt;
Broker.&lt;br /&gt;
&lt;br /&gt;
Fixer.&lt;br /&gt;
&lt;br /&gt;
Smuggler.&lt;br /&gt;
&lt;br /&gt;
Always smiling.&lt;br /&gt;
&lt;br /&gt;
==== Throekh Firetail ====&lt;br /&gt;
&lt;br /&gt;
40th Squadron commercial representative.&lt;br /&gt;
&lt;br /&gt;
Knows Jockitz Wolfram.&lt;br /&gt;
&lt;br /&gt;
==== Vekhra Two-Tickets ====&lt;br /&gt;
&lt;br /&gt;
Transport fixer.&lt;br /&gt;
&lt;br /&gt;
Surprisingly competent.&lt;br /&gt;
&lt;br /&gt;
=== Possible Meamone Cutouts ===&lt;br /&gt;
&lt;br /&gt;
==== Albin Rusk ====&lt;br /&gt;
&lt;br /&gt;
Antiquities investor.&lt;br /&gt;
&lt;br /&gt;
Pays too much.&lt;br /&gt;
&lt;br /&gt;
==== Sister Perdita Vale ====&lt;br /&gt;
&lt;br /&gt;
Funds archaeological projects.&lt;br /&gt;
&lt;br /&gt;
Has an uncanny interest in Ancients technology.&lt;br /&gt;
&lt;br /&gt;
==== Orlo Fenwick ====&lt;br /&gt;
&lt;br /&gt;
Quiet accountant.&lt;br /&gt;
&lt;br /&gt;
Tracks shell companies.&lt;br /&gt;
&lt;br /&gt;
Extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 5: The Auction ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Get artifacts into player hands.&lt;br /&gt;
&lt;br /&gt;
=== Lot 17 ===&lt;br /&gt;
&lt;br /&gt;
Black stone sphere.&lt;br /&gt;
&lt;br /&gt;
Described as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Pre-Imperial ceremonial object.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting bid:&lt;br /&gt;
&lt;br /&gt;
500 credits.&lt;br /&gt;
&lt;br /&gt;
Potentially priceless.&lt;br /&gt;
&lt;br /&gt;
=== Lot 22 ===&lt;br /&gt;
&lt;br /&gt;
Metallic navigation plaque.&lt;br /&gt;
&lt;br /&gt;
Covered in strange geometric symbols.&lt;br /&gt;
&lt;br /&gt;
Pixie researchers would recognize them.&lt;br /&gt;
&lt;br /&gt;
=== Lot 31 ===&lt;br /&gt;
&lt;br /&gt;
Crystal prism.&lt;br /&gt;
&lt;br /&gt;
Recovered from a battlefield.&lt;br /&gt;
&lt;br /&gt;
Possibly.&lt;br /&gt;
&lt;br /&gt;
=== Clues ===&lt;br /&gt;
&lt;br /&gt;
==== Streetwise ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Funny thing. Nobody can identify which battlefield supposedly produced these artifacts.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Broker ====&lt;br /&gt;
&lt;br /&gt;
Prices make no sense.&lt;br /&gt;
&lt;br /&gt;
==== Social ====&lt;br /&gt;
&lt;br /&gt;
Bembry casually mentions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Lady Kettleby purchased six of those spheres last season.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nobody buys six decorative stones.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 6: Frorn Whelper ==&lt;br /&gt;
&lt;br /&gt;
=== Frorn Whelper ===&lt;br /&gt;
&lt;br /&gt;
Vargr archaeologist.&lt;br /&gt;
&lt;br /&gt;
Works the Pixie ruins.&lt;br /&gt;
&lt;br /&gt;
Nervous.&lt;br /&gt;
&lt;br /&gt;
Sleep deprived.&lt;br /&gt;
&lt;br /&gt;
Obsessed.&lt;br /&gt;
&lt;br /&gt;
=== What He Knows ===&lt;br /&gt;
&lt;br /&gt;
Artifacts are being removed from:&lt;br /&gt;
&lt;br /&gt;
* Pixie&lt;br /&gt;
* Nearby sites&lt;br /&gt;
* Restricted digs&lt;br /&gt;
&lt;br /&gt;
and entering normal commercial traffic.&lt;br /&gt;
&lt;br /&gt;
=== His Discovery ===&lt;br /&gt;
&lt;br /&gt;
He has evidence linking:&lt;br /&gt;
&lt;br /&gt;
* Pixie excavations&lt;br /&gt;
* Wartime shipping exemptions&lt;br /&gt;
* Specific merchant vessels&lt;br /&gt;
* Politically connected buyers&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 7: Something Goes Wrong ==&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
=== Option A ===&lt;br /&gt;
&lt;br /&gt;
Frorn disappears.&lt;br /&gt;
&lt;br /&gt;
=== Option B ===&lt;br /&gt;
&lt;br /&gt;
Frorn is publicly discredited.&lt;br /&gt;
&lt;br /&gt;
=== Option C ===&lt;br /&gt;
&lt;br /&gt;
Frorn suffers an &amp;quot;accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Option D ===&lt;br /&gt;
&lt;br /&gt;
Evidence vanishes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 8: The Revelation ==&lt;br /&gt;
&lt;br /&gt;
The players gradually discover:&lt;br /&gt;
&lt;br /&gt;
The war itself may be helping facilitate:&lt;br /&gt;
&lt;br /&gt;
* Artifact smuggling&lt;br /&gt;
* Shipping exemptions&lt;br /&gt;
* Restricted access zones&lt;br /&gt;
* Movement of contraband&lt;br /&gt;
&lt;br /&gt;
=== Beneficiaries ===&lt;br /&gt;
&lt;br /&gt;
==== Part of Oberlindes ====&lt;br /&gt;
&lt;br /&gt;
Not the company.&lt;br /&gt;
&lt;br /&gt;
Specific individuals.&lt;br /&gt;
&lt;br /&gt;
==== Several Feri Governments ====&lt;br /&gt;
&lt;br /&gt;
War justifies budgets.&lt;br /&gt;
&lt;br /&gt;
==== Certain Imperial Officials ====&lt;br /&gt;
&lt;br /&gt;
War reduces scrutiny.&lt;br /&gt;
&lt;br /&gt;
==== Vargr Middlemen ====&lt;br /&gt;
&lt;br /&gt;
Profitable cross-border trade.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Buyers ====&lt;br /&gt;
&lt;br /&gt;
Possibly connected to Meamone.&lt;br /&gt;
&lt;br /&gt;
Possibly not.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 9: Endgame ==&lt;br /&gt;
&lt;br /&gt;
The crew must decide:&lt;br /&gt;
&lt;br /&gt;
=== Expose the Scheme ===&lt;br /&gt;
&lt;br /&gt;
Creates enemies.&lt;br /&gt;
&lt;br /&gt;
=== Sell Information ===&lt;br /&gt;
&lt;br /&gt;
Creates different enemies.&lt;br /&gt;
&lt;br /&gt;
=== Keep an Artifact ===&lt;br /&gt;
&lt;br /&gt;
Creates long-term adventure hooks.&lt;br /&gt;
&lt;br /&gt;
=== Walk Away ===&lt;br /&gt;
&lt;br /&gt;
The conspiracy continues.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Future Hooks ==&lt;br /&gt;
&lt;br /&gt;
=== Charlie ===&lt;br /&gt;
&lt;br /&gt;
Remains a recurring celebrity contact.&lt;br /&gt;
&lt;br /&gt;
=== Jockitz Wolfram ===&lt;br /&gt;
&lt;br /&gt;
Can trace the Vargr side.&lt;br /&gt;
&lt;br /&gt;
=== 40th Squadron ===&lt;br /&gt;
&lt;br /&gt;
Artifacts may be reaching Uthith.&lt;br /&gt;
&lt;br /&gt;
Potential connection to Mittensby&#039;s father.&lt;br /&gt;
&lt;br /&gt;
=== Prison Station 17 ===&lt;br /&gt;
&lt;br /&gt;
Someone imprisoned there knows more.&lt;br /&gt;
&lt;br /&gt;
=== Meamone ===&lt;br /&gt;
&lt;br /&gt;
May eventually emerge as a buyer several layers removed from the thefts.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== GM Notes ==&lt;br /&gt;
&lt;br /&gt;
The conspiracy should never feel monolithic.&lt;br /&gt;
&lt;br /&gt;
No single villain controls everything.&lt;br /&gt;
&lt;br /&gt;
The war persists because multiple groups benefit:&lt;br /&gt;
&lt;br /&gt;
* Politicians&lt;br /&gt;
* Smugglers&lt;br /&gt;
* Shipping interests&lt;br /&gt;
* Corrupt officials&lt;br /&gt;
* Artifact collectors&lt;br /&gt;
* Intelligence services&lt;br /&gt;
&lt;br /&gt;
The players are not expected to end the war.&lt;br /&gt;
&lt;br /&gt;
Success is exposing one piece of the machinery and deciding what to do with that knowledge.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=446</id>
		<title>Feri and the Reconciliation Summit</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=446"/>
		<updated>2026-06-13T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Early Clue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warbler Adventure: The Feri Reconciliation Summit =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The crew arrives at Feri expecting a world engulfed in civil war.&lt;br /&gt;
&lt;br /&gt;
Instead they find:&lt;br /&gt;
&lt;br /&gt;
* A prosperous highport&lt;br /&gt;
* Heavy traffic&lt;br /&gt;
* A charity gala&lt;br /&gt;
* Peace negotiations&lt;br /&gt;
* Famous socialites&lt;br /&gt;
* Suspiciously active trade routes&lt;br /&gt;
&lt;br /&gt;
The deeper they dig, the more they discover that many powerful interests profit from the war continuing.&lt;br /&gt;
&lt;br /&gt;
The players are not expected to solve the entire conspiracy.&lt;br /&gt;
&lt;br /&gt;
The goal is to expose one thread of it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 1: Arrival at Feri ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Description ===&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Warbler&#039;&#039; emerges from jump, Feri Orbital hangs ahead.&lt;br /&gt;
&lt;br /&gt;
The highport is enormous by frontier standards: a wheel-and-spindle structure several kilometers across, ringed by docking arms, repair berths, fuel depots, and hundreds of running lights.&lt;br /&gt;
&lt;br /&gt;
Traffic control sounds almost annoyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Warbler, proceed to Holding Pattern Indigo Three. Delay approximately thirty-two minutes.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a world supposedly consumed by war, traffic is remarkably heavy.&lt;br /&gt;
&lt;br /&gt;
=== Sensor Contacts ===&lt;br /&gt;
&lt;br /&gt;
Roughly 30–40 vessels visible.&lt;br /&gt;
&lt;br /&gt;
==== Legitimate Traffic ====&lt;br /&gt;
&lt;br /&gt;
* Patrol cruiser &#039;&#039;Resolute Duty&#039;&#039;&lt;br /&gt;
* Scout courier &#039;&#039;Lonesome Surveyor&#039;&#039;&lt;br /&gt;
* Customs cutter&lt;br /&gt;
* Three Oberlindes freighters&lt;br /&gt;
* Tukera packet ship&lt;br /&gt;
* Bulk grain carrier&lt;br /&gt;
* Hospital transport&lt;br /&gt;
* Relief freighter&lt;br /&gt;
* Troop transport&lt;br /&gt;
&lt;br /&gt;
==== Ships Worth Noticing ====&lt;br /&gt;
&lt;br /&gt;
===== Reliable Venture =====&lt;br /&gt;
&lt;br /&gt;
400-ton merchant.&lt;br /&gt;
&lt;br /&gt;
Regular route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
&lt;br /&gt;
Manifest:&lt;br /&gt;
&lt;br /&gt;
* Pharmaceuticals&lt;br /&gt;
* Machine parts&lt;br /&gt;
* Environmental equipment&lt;br /&gt;
&lt;br /&gt;
Too much cargo for a population of only a few thousand.&lt;br /&gt;
&lt;br /&gt;
===== Dusky Mallow =====&lt;br /&gt;
&lt;br /&gt;
Far Trader.&lt;br /&gt;
&lt;br /&gt;
Legal.&lt;br /&gt;
&lt;br /&gt;
Perfect paperwork.&lt;br /&gt;
&lt;br /&gt;
Cargo hold suspiciously empty.&lt;br /&gt;
&lt;br /&gt;
===== Red Harvest =====&lt;br /&gt;
&lt;br /&gt;
Subsidized merchant.&lt;br /&gt;
&lt;br /&gt;
Route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
* Boughene&lt;br /&gt;
* Kinorb&lt;br /&gt;
&lt;br /&gt;
Carries unusually sophisticated sensors.&lt;br /&gt;
&lt;br /&gt;
Almost like somebody searches asteroid belts for a living.&lt;br /&gt;
&lt;br /&gt;
=== Early Clues ===&lt;br /&gt;
&lt;br /&gt;
Any experienced spacer notices:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;For a world at war, there are surprisingly few warships.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Feri Pattern&lt;br /&gt;
&lt;br /&gt;
At first glance:&lt;br /&gt;
&lt;br /&gt;
Random merchant traffic.&lt;br /&gt;
&lt;br /&gt;
After analysis:&lt;br /&gt;
&lt;br /&gt;
Every ship involved has visited at least two of:&lt;br /&gt;
&lt;br /&gt;
Feri&lt;br /&gt;
Pixie&lt;br /&gt;
Boughene&lt;br /&gt;
Kinorb&lt;br /&gt;
&lt;br /&gt;
Signals occur:&lt;br /&gt;
&lt;br /&gt;
within 20 minutes of docking&lt;br /&gt;
within 20 minutes of departure&lt;br /&gt;
&lt;br /&gt;
Always.&lt;br /&gt;
&lt;br /&gt;
Never violated.&lt;br /&gt;
&lt;br /&gt;
The messages are tiny.&lt;br /&gt;
&lt;br /&gt;
Sometimes only 12-15 bytes.&lt;br /&gt;
&lt;br /&gt;
Too small for reports.&lt;br /&gt;
&lt;br /&gt;
Too regular for personal traffic.&lt;br /&gt;
&lt;br /&gt;
Perfect hacker bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 2: The Highport ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&lt;br /&gt;
Nobody seems worried about the war.&lt;br /&gt;
&lt;br /&gt;
People discuss:&lt;br /&gt;
&lt;br /&gt;
* Shipping contracts&lt;br /&gt;
* Fashion&lt;br /&gt;
* Celebrity gossip&lt;br /&gt;
* Summit schedules&lt;br /&gt;
&lt;br /&gt;
The war exists.&lt;br /&gt;
&lt;br /&gt;
But somehow feels distant.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Events ===&lt;br /&gt;
&lt;br /&gt;
The port is buzzing about:&lt;br /&gt;
&lt;br /&gt;
==== Feri Reconciliation Summit ====&lt;br /&gt;
&lt;br /&gt;
Official peace conference.&lt;br /&gt;
&lt;br /&gt;
==== Charity Gala ====&lt;br /&gt;
&lt;br /&gt;
Attended by nobles, executives, celebrities.&lt;br /&gt;
&lt;br /&gt;
==== Naval Commissioning Ceremony ====&lt;br /&gt;
&lt;br /&gt;
Retired Admiral Sir Gurech of Pixie will appear.&lt;br /&gt;
&lt;br /&gt;
Many local dignitaries attending.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 3: Charlie Gurech ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
The crew first encounters Charlie in a lounge overlooking the docking bays.&lt;br /&gt;
&lt;br /&gt;
Immediately obvious:&lt;br /&gt;
&lt;br /&gt;
She is the center of attention.&lt;br /&gt;
&lt;br /&gt;
=== Charlie &amp;quot;The Bather&amp;quot; Gurech ===&lt;br /&gt;
&lt;br /&gt;
Age 26.&lt;br /&gt;
&lt;br /&gt;
Daughter of Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Became famous after accidental publication of footage showing her bathing in a scenic lagoon years ago.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming scandalized:&lt;br /&gt;
&lt;br /&gt;
She became famous.&lt;br /&gt;
&lt;br /&gt;
Now appears in:&lt;br /&gt;
&lt;br /&gt;
* Advertisements&lt;br /&gt;
* Luxury travel promotions&lt;br /&gt;
* Fashion campaigns&lt;br /&gt;
* Charity functions&lt;br /&gt;
&lt;br /&gt;
Profession:&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
Officially a Dilettante.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Charlie is not exotic.&lt;br /&gt;
&lt;br /&gt;
Charlie is effortlessly beautiful.&lt;br /&gt;
&lt;br /&gt;
Never overdone.&lt;br /&gt;
&lt;br /&gt;
Never underdone.&lt;br /&gt;
&lt;br /&gt;
Always exactly right.&lt;br /&gt;
&lt;br /&gt;
If Mittensby is present:&lt;br /&gt;
&lt;br /&gt;
Immediate rivalry.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Unexpectedly pleasant.&lt;br /&gt;
&lt;br /&gt;
Remembers names.&lt;br /&gt;
&lt;br /&gt;
Remembers details.&lt;br /&gt;
&lt;br /&gt;
Remembers conversations.&lt;br /&gt;
&lt;br /&gt;
Collects information without trying.&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
Charlie may be the best gossip collector in Regina Subsector.&lt;br /&gt;
&lt;br /&gt;
Not intentionally.&lt;br /&gt;
&lt;br /&gt;
People tell her things.&lt;br /&gt;
&lt;br /&gt;
=== Charlie&#039;s Entourage ===&lt;br /&gt;
&lt;br /&gt;
==== Bembry Quast ====&lt;br /&gt;
&lt;br /&gt;
Social climber.&lt;br /&gt;
&lt;br /&gt;
Claims to be:&lt;br /&gt;
&lt;br /&gt;
* Art dealer&lt;br /&gt;
* Wine importer&lt;br /&gt;
* Cultural consultant&lt;br /&gt;
&lt;br /&gt;
Useful knowledge source.&lt;br /&gt;
&lt;br /&gt;
Knows rumors.&lt;br /&gt;
&lt;br /&gt;
Favorite phrase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Now, I shouldn&#039;t be saying this...&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drusilla Pank ====&lt;br /&gt;
&lt;br /&gt;
Stylist.&lt;br /&gt;
&lt;br /&gt;
Bodyguard.&lt;br /&gt;
&lt;br /&gt;
Media insider.&lt;br /&gt;
&lt;br /&gt;
Can obtain:&lt;br /&gt;
&lt;br /&gt;
* Guest lists&lt;br /&gt;
* Recordings&lt;br /&gt;
* Photographs&lt;br /&gt;
&lt;br /&gt;
==== Nunk Veder ====&lt;br /&gt;
&lt;br /&gt;
Former naval steward.&lt;br /&gt;
&lt;br /&gt;
Served under Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Knows military gossip.&lt;br /&gt;
&lt;br /&gt;
Only person Charlie obeys.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 4: The Gala ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Give the players freedom to mingle.&lt;br /&gt;
&lt;br /&gt;
Introduce every major faction.&lt;br /&gt;
&lt;br /&gt;
Nobody appears villainous.&lt;br /&gt;
&lt;br /&gt;
=== Oberlindes Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Harlowe Brint ====&lt;br /&gt;
&lt;br /&gt;
Regional cargo coordinator.&lt;br /&gt;
&lt;br /&gt;
Profits from wartime logistics.&lt;br /&gt;
&lt;br /&gt;
==== Velma Pottick ====&lt;br /&gt;
&lt;br /&gt;
Insurance executive.&lt;br /&gt;
&lt;br /&gt;
Has noticed strange cargo patterns.&lt;br /&gt;
&lt;br /&gt;
Growing concerned.&lt;br /&gt;
&lt;br /&gt;
==== Tobin Gragg ====&lt;br /&gt;
&lt;br /&gt;
Retired merchant captain.&lt;br /&gt;
&lt;br /&gt;
Talkative when drinking.&lt;br /&gt;
&lt;br /&gt;
Knows far more than he should.&lt;br /&gt;
&lt;br /&gt;
=== Feri Political Delegates ===&lt;br /&gt;
&lt;br /&gt;
==== President Olwen Drax ====&lt;br /&gt;
&lt;br /&gt;
Needs war to continue economically.&lt;br /&gt;
&lt;br /&gt;
==== Chancellor Merrick Bole ====&lt;br /&gt;
&lt;br /&gt;
Still convinced victory is possible.&lt;br /&gt;
&lt;br /&gt;
Has believed this for twelve years.&lt;br /&gt;
&lt;br /&gt;
==== Minister Yselle Vint ====&lt;br /&gt;
&lt;br /&gt;
Actually wants peace.&lt;br /&gt;
&lt;br /&gt;
Therefore everyone distrusts her.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Percy Smeed ====&lt;br /&gt;
&lt;br /&gt;
Trade Commissioner.&lt;br /&gt;
&lt;br /&gt;
Signs exemptions.&lt;br /&gt;
&lt;br /&gt;
Accepts gifts.&lt;br /&gt;
&lt;br /&gt;
Never cash.&lt;br /&gt;
&lt;br /&gt;
Always gifts.&lt;br /&gt;
&lt;br /&gt;
==== Dame Audra Kettleby ====&lt;br /&gt;
&lt;br /&gt;
Possibly corrupt.&lt;br /&gt;
&lt;br /&gt;
Possibly investigating corruption.&lt;br /&gt;
&lt;br /&gt;
Nobody knows which.&lt;br /&gt;
&lt;br /&gt;
==== Ganton Peel ====&lt;br /&gt;
&lt;br /&gt;
Port Inspection Director.&lt;br /&gt;
&lt;br /&gt;
Suddenly wealthy.&lt;br /&gt;
&lt;br /&gt;
Gets nervous whenever Pixie is mentioned.&lt;br /&gt;
&lt;br /&gt;
=== Vargr Intermediaries ===&lt;br /&gt;
&lt;br /&gt;
==== Lucky Claws Vaerr ====&lt;br /&gt;
&lt;br /&gt;
Broker.&lt;br /&gt;
&lt;br /&gt;
Fixer.&lt;br /&gt;
&lt;br /&gt;
Smuggler.&lt;br /&gt;
&lt;br /&gt;
Always smiling.&lt;br /&gt;
&lt;br /&gt;
==== Throekh Firetail ====&lt;br /&gt;
&lt;br /&gt;
40th Squadron commercial representative.&lt;br /&gt;
&lt;br /&gt;
Knows Jockitz Wolfram.&lt;br /&gt;
&lt;br /&gt;
==== Vekhra Two-Tickets ====&lt;br /&gt;
&lt;br /&gt;
Transport fixer.&lt;br /&gt;
&lt;br /&gt;
Surprisingly competent.&lt;br /&gt;
&lt;br /&gt;
=== Possible Meamone Cutouts ===&lt;br /&gt;
&lt;br /&gt;
==== Albin Rusk ====&lt;br /&gt;
&lt;br /&gt;
Antiquities investor.&lt;br /&gt;
&lt;br /&gt;
Pays too much.&lt;br /&gt;
&lt;br /&gt;
==== Sister Perdita Vale ====&lt;br /&gt;
&lt;br /&gt;
Funds archaeological projects.&lt;br /&gt;
&lt;br /&gt;
Has an uncanny interest in Ancients technology.&lt;br /&gt;
&lt;br /&gt;
==== Orlo Fenwick ====&lt;br /&gt;
&lt;br /&gt;
Quiet accountant.&lt;br /&gt;
&lt;br /&gt;
Tracks shell companies.&lt;br /&gt;
&lt;br /&gt;
Extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 5: The Auction ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Get artifacts into player hands.&lt;br /&gt;
&lt;br /&gt;
=== Lot 17 ===&lt;br /&gt;
&lt;br /&gt;
Black stone sphere.&lt;br /&gt;
&lt;br /&gt;
Described as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Pre-Imperial ceremonial object.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting bid:&lt;br /&gt;
&lt;br /&gt;
500 credits.&lt;br /&gt;
&lt;br /&gt;
Potentially priceless.&lt;br /&gt;
&lt;br /&gt;
=== Lot 22 ===&lt;br /&gt;
&lt;br /&gt;
Metallic navigation plaque.&lt;br /&gt;
&lt;br /&gt;
Covered in strange geometric symbols.&lt;br /&gt;
&lt;br /&gt;
Pixie researchers would recognize them.&lt;br /&gt;
&lt;br /&gt;
=== Lot 31 ===&lt;br /&gt;
&lt;br /&gt;
Crystal prism.&lt;br /&gt;
&lt;br /&gt;
Recovered from a battlefield.&lt;br /&gt;
&lt;br /&gt;
Possibly.&lt;br /&gt;
&lt;br /&gt;
=== Clues ===&lt;br /&gt;
&lt;br /&gt;
==== Streetwise ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Funny thing. Nobody can identify which battlefield supposedly produced these artifacts.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Broker ====&lt;br /&gt;
&lt;br /&gt;
Prices make no sense.&lt;br /&gt;
&lt;br /&gt;
==== Social ====&lt;br /&gt;
&lt;br /&gt;
Bembry casually mentions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Lady Kettleby purchased six of those spheres last season.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nobody buys six decorative stones.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 6: Frorn Whelper ==&lt;br /&gt;
&lt;br /&gt;
=== Frorn Whelper ===&lt;br /&gt;
&lt;br /&gt;
Vargr archaeologist.&lt;br /&gt;
&lt;br /&gt;
Works the Pixie ruins.&lt;br /&gt;
&lt;br /&gt;
Nervous.&lt;br /&gt;
&lt;br /&gt;
Sleep deprived.&lt;br /&gt;
&lt;br /&gt;
Obsessed.&lt;br /&gt;
&lt;br /&gt;
=== What He Knows ===&lt;br /&gt;
&lt;br /&gt;
Artifacts are being removed from:&lt;br /&gt;
&lt;br /&gt;
* Pixie&lt;br /&gt;
* Nearby sites&lt;br /&gt;
* Restricted digs&lt;br /&gt;
&lt;br /&gt;
and entering normal commercial traffic.&lt;br /&gt;
&lt;br /&gt;
=== His Discovery ===&lt;br /&gt;
&lt;br /&gt;
He has evidence linking:&lt;br /&gt;
&lt;br /&gt;
* Pixie excavations&lt;br /&gt;
* Wartime shipping exemptions&lt;br /&gt;
* Specific merchant vessels&lt;br /&gt;
* Politically connected buyers&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 7: Something Goes Wrong ==&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
=== Option A ===&lt;br /&gt;
&lt;br /&gt;
Frorn disappears.&lt;br /&gt;
&lt;br /&gt;
=== Option B ===&lt;br /&gt;
&lt;br /&gt;
Frorn is publicly discredited.&lt;br /&gt;
&lt;br /&gt;
=== Option C ===&lt;br /&gt;
&lt;br /&gt;
Frorn suffers an &amp;quot;accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Option D ===&lt;br /&gt;
&lt;br /&gt;
Evidence vanishes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 8: The Revelation ==&lt;br /&gt;
&lt;br /&gt;
The players gradually discover:&lt;br /&gt;
&lt;br /&gt;
The war itself may be helping facilitate:&lt;br /&gt;
&lt;br /&gt;
* Artifact smuggling&lt;br /&gt;
* Shipping exemptions&lt;br /&gt;
* Restricted access zones&lt;br /&gt;
* Movement of contraband&lt;br /&gt;
&lt;br /&gt;
=== Beneficiaries ===&lt;br /&gt;
&lt;br /&gt;
==== Part of Oberlindes ====&lt;br /&gt;
&lt;br /&gt;
Not the company.&lt;br /&gt;
&lt;br /&gt;
Specific individuals.&lt;br /&gt;
&lt;br /&gt;
==== Several Feri Governments ====&lt;br /&gt;
&lt;br /&gt;
War justifies budgets.&lt;br /&gt;
&lt;br /&gt;
==== Certain Imperial Officials ====&lt;br /&gt;
&lt;br /&gt;
War reduces scrutiny.&lt;br /&gt;
&lt;br /&gt;
==== Vargr Middlemen ====&lt;br /&gt;
&lt;br /&gt;
Profitable cross-border trade.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Buyers ====&lt;br /&gt;
&lt;br /&gt;
Possibly connected to Meamone.&lt;br /&gt;
&lt;br /&gt;
Possibly not.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 9: Endgame ==&lt;br /&gt;
&lt;br /&gt;
The crew must decide:&lt;br /&gt;
&lt;br /&gt;
=== Expose the Scheme ===&lt;br /&gt;
&lt;br /&gt;
Creates enemies.&lt;br /&gt;
&lt;br /&gt;
=== Sell Information ===&lt;br /&gt;
&lt;br /&gt;
Creates different enemies.&lt;br /&gt;
&lt;br /&gt;
=== Keep an Artifact ===&lt;br /&gt;
&lt;br /&gt;
Creates long-term adventure hooks.&lt;br /&gt;
&lt;br /&gt;
=== Walk Away ===&lt;br /&gt;
&lt;br /&gt;
The conspiracy continues.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Future Hooks ==&lt;br /&gt;
&lt;br /&gt;
=== Charlie ===&lt;br /&gt;
&lt;br /&gt;
Remains a recurring celebrity contact.&lt;br /&gt;
&lt;br /&gt;
=== Jockitz Wolfram ===&lt;br /&gt;
&lt;br /&gt;
Can trace the Vargr side.&lt;br /&gt;
&lt;br /&gt;
=== 40th Squadron ===&lt;br /&gt;
&lt;br /&gt;
Artifacts may be reaching Uthith.&lt;br /&gt;
&lt;br /&gt;
Potential connection to Mittensby&#039;s father.&lt;br /&gt;
&lt;br /&gt;
=== Prison Station 17 ===&lt;br /&gt;
&lt;br /&gt;
Someone imprisoned there knows more.&lt;br /&gt;
&lt;br /&gt;
=== Meamone ===&lt;br /&gt;
&lt;br /&gt;
May eventually emerge as a buyer several layers removed from the thefts.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== GM Notes ==&lt;br /&gt;
&lt;br /&gt;
The conspiracy should never feel monolithic.&lt;br /&gt;
&lt;br /&gt;
No single villain controls everything.&lt;br /&gt;
&lt;br /&gt;
The war persists because multiple groups benefit:&lt;br /&gt;
&lt;br /&gt;
* Politicians&lt;br /&gt;
* Smugglers&lt;br /&gt;
* Shipping interests&lt;br /&gt;
* Corrupt officials&lt;br /&gt;
* Artifact collectors&lt;br /&gt;
* Intelligence services&lt;br /&gt;
&lt;br /&gt;
The players are not expected to end the war.&lt;br /&gt;
&lt;br /&gt;
Success is exposing one piece of the machinery and deciding what to do with that knowledge.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=445</id>
		<title>Feri and the Reconciliation Summit</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Feri_and_the_Reconciliation_Summit&amp;diff=445"/>
		<updated>2026-06-13T22:06:52Z</updated>

		<summary type="html">&lt;p&gt;Mike: Created page with &amp;quot;= Warbler Adventure: The Feri Reconciliation Summit =  == Overview ==  The crew arrives at Feri expecting a world engulfed in civil war.  Instead they find:  * A prosperous highport * Heavy traffic * A charity gala * Peace negotiations * Famous socialites * Suspiciously active trade routes  The deeper they dig, the more they discover that many powerful interests profit from the war continuing.  The players are not expected to solve the entire conspiracy.  The goal is to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warbler Adventure: The Feri Reconciliation Summit =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The crew arrives at Feri expecting a world engulfed in civil war.&lt;br /&gt;
&lt;br /&gt;
Instead they find:&lt;br /&gt;
&lt;br /&gt;
* A prosperous highport&lt;br /&gt;
* Heavy traffic&lt;br /&gt;
* A charity gala&lt;br /&gt;
* Peace negotiations&lt;br /&gt;
* Famous socialites&lt;br /&gt;
* Suspiciously active trade routes&lt;br /&gt;
&lt;br /&gt;
The deeper they dig, the more they discover that many powerful interests profit from the war continuing.&lt;br /&gt;
&lt;br /&gt;
The players are not expected to solve the entire conspiracy.&lt;br /&gt;
&lt;br /&gt;
The goal is to expose one thread of it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 1: Arrival at Feri ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Description ===&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Warbler&#039;&#039; emerges from jump, Feri Orbital hangs ahead.&lt;br /&gt;
&lt;br /&gt;
The highport is enormous by frontier standards: a wheel-and-spindle structure several kilometers across, ringed by docking arms, repair berths, fuel depots, and hundreds of running lights.&lt;br /&gt;
&lt;br /&gt;
Traffic control sounds almost annoyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Warbler, proceed to Holding Pattern Indigo Three. Delay approximately thirty-two minutes.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a world supposedly consumed by war, traffic is remarkably heavy.&lt;br /&gt;
&lt;br /&gt;
=== Sensor Contacts ===&lt;br /&gt;
&lt;br /&gt;
Roughly 30–40 vessels visible.&lt;br /&gt;
&lt;br /&gt;
==== Legitimate Traffic ====&lt;br /&gt;
&lt;br /&gt;
* Patrol cruiser &#039;&#039;Resolute Duty&#039;&#039;&lt;br /&gt;
* Scout courier &#039;&#039;Lonesome Surveyor&#039;&#039;&lt;br /&gt;
* Customs cutter&lt;br /&gt;
* Three Oberlindes freighters&lt;br /&gt;
* Tukera packet ship&lt;br /&gt;
* Bulk grain carrier&lt;br /&gt;
* Hospital transport&lt;br /&gt;
* Relief freighter&lt;br /&gt;
* Troop transport&lt;br /&gt;
&lt;br /&gt;
==== Ships Worth Noticing ====&lt;br /&gt;
&lt;br /&gt;
===== Reliable Venture =====&lt;br /&gt;
&lt;br /&gt;
400-ton merchant.&lt;br /&gt;
&lt;br /&gt;
Regular route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
&lt;br /&gt;
Manifest:&lt;br /&gt;
&lt;br /&gt;
* Pharmaceuticals&lt;br /&gt;
* Machine parts&lt;br /&gt;
* Environmental equipment&lt;br /&gt;
&lt;br /&gt;
Too much cargo for a population of only a few thousand.&lt;br /&gt;
&lt;br /&gt;
===== Dusky Mallow =====&lt;br /&gt;
&lt;br /&gt;
Far Trader.&lt;br /&gt;
&lt;br /&gt;
Legal.&lt;br /&gt;
&lt;br /&gt;
Perfect paperwork.&lt;br /&gt;
&lt;br /&gt;
Cargo hold suspiciously empty.&lt;br /&gt;
&lt;br /&gt;
===== Red Harvest =====&lt;br /&gt;
&lt;br /&gt;
Subsidized merchant.&lt;br /&gt;
&lt;br /&gt;
Route:&lt;br /&gt;
&lt;br /&gt;
* Feri&lt;br /&gt;
* Pixie&lt;br /&gt;
* Boughene&lt;br /&gt;
* Kinorb&lt;br /&gt;
&lt;br /&gt;
Carries unusually sophisticated sensors.&lt;br /&gt;
&lt;br /&gt;
Almost like somebody searches asteroid belts for a living.&lt;br /&gt;
&lt;br /&gt;
=== Early Clue ===&lt;br /&gt;
&lt;br /&gt;
Any experienced spacer notices:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;For a world at war, there are surprisingly few warships.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 2: The Highport ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&lt;br /&gt;
Nobody seems worried about the war.&lt;br /&gt;
&lt;br /&gt;
People discuss:&lt;br /&gt;
&lt;br /&gt;
* Shipping contracts&lt;br /&gt;
* Fashion&lt;br /&gt;
* Celebrity gossip&lt;br /&gt;
* Summit schedules&lt;br /&gt;
&lt;br /&gt;
The war exists.&lt;br /&gt;
&lt;br /&gt;
But somehow feels distant.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Events ===&lt;br /&gt;
&lt;br /&gt;
The port is buzzing about:&lt;br /&gt;
&lt;br /&gt;
==== Feri Reconciliation Summit ====&lt;br /&gt;
&lt;br /&gt;
Official peace conference.&lt;br /&gt;
&lt;br /&gt;
==== Charity Gala ====&lt;br /&gt;
&lt;br /&gt;
Attended by nobles, executives, celebrities.&lt;br /&gt;
&lt;br /&gt;
==== Naval Commissioning Ceremony ====&lt;br /&gt;
&lt;br /&gt;
Retired Admiral Sir Gurech of Pixie will appear.&lt;br /&gt;
&lt;br /&gt;
Many local dignitaries attending.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 3: Charlie Gurech ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
The crew first encounters Charlie in a lounge overlooking the docking bays.&lt;br /&gt;
&lt;br /&gt;
Immediately obvious:&lt;br /&gt;
&lt;br /&gt;
She is the center of attention.&lt;br /&gt;
&lt;br /&gt;
=== Charlie &amp;quot;The Bather&amp;quot; Gurech ===&lt;br /&gt;
&lt;br /&gt;
Age 26.&lt;br /&gt;
&lt;br /&gt;
Daughter of Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Became famous after accidental publication of footage showing her bathing in a scenic lagoon years ago.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming scandalized:&lt;br /&gt;
&lt;br /&gt;
She became famous.&lt;br /&gt;
&lt;br /&gt;
Now appears in:&lt;br /&gt;
&lt;br /&gt;
* Advertisements&lt;br /&gt;
* Luxury travel promotions&lt;br /&gt;
* Fashion campaigns&lt;br /&gt;
* Charity functions&lt;br /&gt;
&lt;br /&gt;
Profession:&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
Officially a Dilettante.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Charlie is not exotic.&lt;br /&gt;
&lt;br /&gt;
Charlie is effortlessly beautiful.&lt;br /&gt;
&lt;br /&gt;
Never overdone.&lt;br /&gt;
&lt;br /&gt;
Never underdone.&lt;br /&gt;
&lt;br /&gt;
Always exactly right.&lt;br /&gt;
&lt;br /&gt;
If Mittensby is present:&lt;br /&gt;
&lt;br /&gt;
Immediate rivalry.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Unexpectedly pleasant.&lt;br /&gt;
&lt;br /&gt;
Remembers names.&lt;br /&gt;
&lt;br /&gt;
Remembers details.&lt;br /&gt;
&lt;br /&gt;
Remembers conversations.&lt;br /&gt;
&lt;br /&gt;
Collects information without trying.&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
Charlie may be the best gossip collector in Regina Subsector.&lt;br /&gt;
&lt;br /&gt;
Not intentionally.&lt;br /&gt;
&lt;br /&gt;
People tell her things.&lt;br /&gt;
&lt;br /&gt;
=== Charlie&#039;s Entourage ===&lt;br /&gt;
&lt;br /&gt;
==== Bembry Quast ====&lt;br /&gt;
&lt;br /&gt;
Social climber.&lt;br /&gt;
&lt;br /&gt;
Claims to be:&lt;br /&gt;
&lt;br /&gt;
* Art dealer&lt;br /&gt;
* Wine importer&lt;br /&gt;
* Cultural consultant&lt;br /&gt;
&lt;br /&gt;
Useful knowledge source.&lt;br /&gt;
&lt;br /&gt;
Knows rumors.&lt;br /&gt;
&lt;br /&gt;
Favorite phrase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Now, I shouldn&#039;t be saying this...&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drusilla Pank ====&lt;br /&gt;
&lt;br /&gt;
Stylist.&lt;br /&gt;
&lt;br /&gt;
Bodyguard.&lt;br /&gt;
&lt;br /&gt;
Media insider.&lt;br /&gt;
&lt;br /&gt;
Can obtain:&lt;br /&gt;
&lt;br /&gt;
* Guest lists&lt;br /&gt;
* Recordings&lt;br /&gt;
* Photographs&lt;br /&gt;
&lt;br /&gt;
==== Nunk Veder ====&lt;br /&gt;
&lt;br /&gt;
Former naval steward.&lt;br /&gt;
&lt;br /&gt;
Served under Sir Gurech.&lt;br /&gt;
&lt;br /&gt;
Knows military gossip.&lt;br /&gt;
&lt;br /&gt;
Only person Charlie obeys.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 4: The Gala ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Give the players freedom to mingle.&lt;br /&gt;
&lt;br /&gt;
Introduce every major faction.&lt;br /&gt;
&lt;br /&gt;
Nobody appears villainous.&lt;br /&gt;
&lt;br /&gt;
=== Oberlindes Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Harlowe Brint ====&lt;br /&gt;
&lt;br /&gt;
Regional cargo coordinator.&lt;br /&gt;
&lt;br /&gt;
Profits from wartime logistics.&lt;br /&gt;
&lt;br /&gt;
==== Velma Pottick ====&lt;br /&gt;
&lt;br /&gt;
Insurance executive.&lt;br /&gt;
&lt;br /&gt;
Has noticed strange cargo patterns.&lt;br /&gt;
&lt;br /&gt;
Growing concerned.&lt;br /&gt;
&lt;br /&gt;
==== Tobin Gragg ====&lt;br /&gt;
&lt;br /&gt;
Retired merchant captain.&lt;br /&gt;
&lt;br /&gt;
Talkative when drinking.&lt;br /&gt;
&lt;br /&gt;
Knows far more than he should.&lt;br /&gt;
&lt;br /&gt;
=== Feri Political Delegates ===&lt;br /&gt;
&lt;br /&gt;
==== President Olwen Drax ====&lt;br /&gt;
&lt;br /&gt;
Needs war to continue economically.&lt;br /&gt;
&lt;br /&gt;
==== Chancellor Merrick Bole ====&lt;br /&gt;
&lt;br /&gt;
Still convinced victory is possible.&lt;br /&gt;
&lt;br /&gt;
Has believed this for twelve years.&lt;br /&gt;
&lt;br /&gt;
==== Minister Yselle Vint ====&lt;br /&gt;
&lt;br /&gt;
Actually wants peace.&lt;br /&gt;
&lt;br /&gt;
Therefore everyone distrusts her.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Representatives ===&lt;br /&gt;
&lt;br /&gt;
==== Percy Smeed ====&lt;br /&gt;
&lt;br /&gt;
Trade Commissioner.&lt;br /&gt;
&lt;br /&gt;
Signs exemptions.&lt;br /&gt;
&lt;br /&gt;
Accepts gifts.&lt;br /&gt;
&lt;br /&gt;
Never cash.&lt;br /&gt;
&lt;br /&gt;
Always gifts.&lt;br /&gt;
&lt;br /&gt;
==== Dame Audra Kettleby ====&lt;br /&gt;
&lt;br /&gt;
Possibly corrupt.&lt;br /&gt;
&lt;br /&gt;
Possibly investigating corruption.&lt;br /&gt;
&lt;br /&gt;
Nobody knows which.&lt;br /&gt;
&lt;br /&gt;
==== Ganton Peel ====&lt;br /&gt;
&lt;br /&gt;
Port Inspection Director.&lt;br /&gt;
&lt;br /&gt;
Suddenly wealthy.&lt;br /&gt;
&lt;br /&gt;
Gets nervous whenever Pixie is mentioned.&lt;br /&gt;
&lt;br /&gt;
=== Vargr Intermediaries ===&lt;br /&gt;
&lt;br /&gt;
==== Lucky Claws Vaerr ====&lt;br /&gt;
&lt;br /&gt;
Broker.&lt;br /&gt;
&lt;br /&gt;
Fixer.&lt;br /&gt;
&lt;br /&gt;
Smuggler.&lt;br /&gt;
&lt;br /&gt;
Always smiling.&lt;br /&gt;
&lt;br /&gt;
==== Throekh Firetail ====&lt;br /&gt;
&lt;br /&gt;
40th Squadron commercial representative.&lt;br /&gt;
&lt;br /&gt;
Knows Jockitz Wolfram.&lt;br /&gt;
&lt;br /&gt;
==== Vekhra Two-Tickets ====&lt;br /&gt;
&lt;br /&gt;
Transport fixer.&lt;br /&gt;
&lt;br /&gt;
Surprisingly competent.&lt;br /&gt;
&lt;br /&gt;
=== Possible Meamone Cutouts ===&lt;br /&gt;
&lt;br /&gt;
==== Albin Rusk ====&lt;br /&gt;
&lt;br /&gt;
Antiquities investor.&lt;br /&gt;
&lt;br /&gt;
Pays too much.&lt;br /&gt;
&lt;br /&gt;
==== Sister Perdita Vale ====&lt;br /&gt;
&lt;br /&gt;
Funds archaeological projects.&lt;br /&gt;
&lt;br /&gt;
Has an uncanny interest in Ancients technology.&lt;br /&gt;
&lt;br /&gt;
==== Orlo Fenwick ====&lt;br /&gt;
&lt;br /&gt;
Quiet accountant.&lt;br /&gt;
&lt;br /&gt;
Tracks shell companies.&lt;br /&gt;
&lt;br /&gt;
Extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 5: The Auction ==&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
Get artifacts into player hands.&lt;br /&gt;
&lt;br /&gt;
=== Lot 17 ===&lt;br /&gt;
&lt;br /&gt;
Black stone sphere.&lt;br /&gt;
&lt;br /&gt;
Described as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Pre-Imperial ceremonial object.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting bid:&lt;br /&gt;
&lt;br /&gt;
500 credits.&lt;br /&gt;
&lt;br /&gt;
Potentially priceless.&lt;br /&gt;
&lt;br /&gt;
=== Lot 22 ===&lt;br /&gt;
&lt;br /&gt;
Metallic navigation plaque.&lt;br /&gt;
&lt;br /&gt;
Covered in strange geometric symbols.&lt;br /&gt;
&lt;br /&gt;
Pixie researchers would recognize them.&lt;br /&gt;
&lt;br /&gt;
=== Lot 31 ===&lt;br /&gt;
&lt;br /&gt;
Crystal prism.&lt;br /&gt;
&lt;br /&gt;
Recovered from a battlefield.&lt;br /&gt;
&lt;br /&gt;
Possibly.&lt;br /&gt;
&lt;br /&gt;
=== Clues ===&lt;br /&gt;
&lt;br /&gt;
==== Streetwise ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Funny thing. Nobody can identify which battlefield supposedly produced these artifacts.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Broker ====&lt;br /&gt;
&lt;br /&gt;
Prices make no sense.&lt;br /&gt;
&lt;br /&gt;
==== Social ====&lt;br /&gt;
&lt;br /&gt;
Bembry casually mentions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Lady Kettleby purchased six of those spheres last season.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nobody buys six decorative stones.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 6: Frorn Whelper ==&lt;br /&gt;
&lt;br /&gt;
=== Frorn Whelper ===&lt;br /&gt;
&lt;br /&gt;
Vargr archaeologist.&lt;br /&gt;
&lt;br /&gt;
Works the Pixie ruins.&lt;br /&gt;
&lt;br /&gt;
Nervous.&lt;br /&gt;
&lt;br /&gt;
Sleep deprived.&lt;br /&gt;
&lt;br /&gt;
Obsessed.&lt;br /&gt;
&lt;br /&gt;
=== What He Knows ===&lt;br /&gt;
&lt;br /&gt;
Artifacts are being removed from:&lt;br /&gt;
&lt;br /&gt;
* Pixie&lt;br /&gt;
* Nearby sites&lt;br /&gt;
* Restricted digs&lt;br /&gt;
&lt;br /&gt;
and entering normal commercial traffic.&lt;br /&gt;
&lt;br /&gt;
=== His Discovery ===&lt;br /&gt;
&lt;br /&gt;
He has evidence linking:&lt;br /&gt;
&lt;br /&gt;
* Pixie excavations&lt;br /&gt;
* Wartime shipping exemptions&lt;br /&gt;
* Specific merchant vessels&lt;br /&gt;
* Politically connected buyers&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 7: Something Goes Wrong ==&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
=== Option A ===&lt;br /&gt;
&lt;br /&gt;
Frorn disappears.&lt;br /&gt;
&lt;br /&gt;
=== Option B ===&lt;br /&gt;
&lt;br /&gt;
Frorn is publicly discredited.&lt;br /&gt;
&lt;br /&gt;
=== Option C ===&lt;br /&gt;
&lt;br /&gt;
Frorn suffers an &amp;quot;accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Option D ===&lt;br /&gt;
&lt;br /&gt;
Evidence vanishes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 8: The Revelation ==&lt;br /&gt;
&lt;br /&gt;
The players gradually discover:&lt;br /&gt;
&lt;br /&gt;
The war itself may be helping facilitate:&lt;br /&gt;
&lt;br /&gt;
* Artifact smuggling&lt;br /&gt;
* Shipping exemptions&lt;br /&gt;
* Restricted access zones&lt;br /&gt;
* Movement of contraband&lt;br /&gt;
&lt;br /&gt;
=== Beneficiaries ===&lt;br /&gt;
&lt;br /&gt;
==== Part of Oberlindes ====&lt;br /&gt;
&lt;br /&gt;
Not the company.&lt;br /&gt;
&lt;br /&gt;
Specific individuals.&lt;br /&gt;
&lt;br /&gt;
==== Several Feri Governments ====&lt;br /&gt;
&lt;br /&gt;
War justifies budgets.&lt;br /&gt;
&lt;br /&gt;
==== Certain Imperial Officials ====&lt;br /&gt;
&lt;br /&gt;
War reduces scrutiny.&lt;br /&gt;
&lt;br /&gt;
==== Vargr Middlemen ====&lt;br /&gt;
&lt;br /&gt;
Profitable cross-border trade.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Buyers ====&lt;br /&gt;
&lt;br /&gt;
Possibly connected to Meamone.&lt;br /&gt;
&lt;br /&gt;
Possibly not.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Act 9: Endgame ==&lt;br /&gt;
&lt;br /&gt;
The crew must decide:&lt;br /&gt;
&lt;br /&gt;
=== Expose the Scheme ===&lt;br /&gt;
&lt;br /&gt;
Creates enemies.&lt;br /&gt;
&lt;br /&gt;
=== Sell Information ===&lt;br /&gt;
&lt;br /&gt;
Creates different enemies.&lt;br /&gt;
&lt;br /&gt;
=== Keep an Artifact ===&lt;br /&gt;
&lt;br /&gt;
Creates long-term adventure hooks.&lt;br /&gt;
&lt;br /&gt;
=== Walk Away ===&lt;br /&gt;
&lt;br /&gt;
The conspiracy continues.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Future Hooks ==&lt;br /&gt;
&lt;br /&gt;
=== Charlie ===&lt;br /&gt;
&lt;br /&gt;
Remains a recurring celebrity contact.&lt;br /&gt;
&lt;br /&gt;
=== Jockitz Wolfram ===&lt;br /&gt;
&lt;br /&gt;
Can trace the Vargr side.&lt;br /&gt;
&lt;br /&gt;
=== 40th Squadron ===&lt;br /&gt;
&lt;br /&gt;
Artifacts may be reaching Uthith.&lt;br /&gt;
&lt;br /&gt;
Potential connection to Mittensby&#039;s father.&lt;br /&gt;
&lt;br /&gt;
=== Prison Station 17 ===&lt;br /&gt;
&lt;br /&gt;
Someone imprisoned there knows more.&lt;br /&gt;
&lt;br /&gt;
=== Meamone ===&lt;br /&gt;
&lt;br /&gt;
May eventually emerge as a buyer several layers removed from the thefts.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== GM Notes ==&lt;br /&gt;
&lt;br /&gt;
The conspiracy should never feel monolithic.&lt;br /&gt;
&lt;br /&gt;
No single villain controls everything.&lt;br /&gt;
&lt;br /&gt;
The war persists because multiple groups benefit:&lt;br /&gt;
&lt;br /&gt;
* Politicians&lt;br /&gt;
* Smugglers&lt;br /&gt;
* Shipping interests&lt;br /&gt;
* Corrupt officials&lt;br /&gt;
* Artifact collectors&lt;br /&gt;
* Intelligence services&lt;br /&gt;
&lt;br /&gt;
The players are not expected to end the war.&lt;br /&gt;
&lt;br /&gt;
Success is exposing one piece of the machinery and deciding what to do with that knowledge.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=User:Mike&amp;diff=443</id>
		<title>User:Mike</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=User:Mike&amp;diff=443"/>
		<updated>2026-06-13T22:04:41Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* GM Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= GM Links =&lt;br /&gt;
&lt;br /&gt;
* [[GM:Index]]&lt;br /&gt;
* [[GM:Adventure Seeds]]&lt;br /&gt;
* [[GM:Session Notes]]&lt;br /&gt;
* [[GM:AI Faction Notes]]&lt;br /&gt;
&lt;br /&gt;
* [[GM:Warbler Game]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=442</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=442"/>
		<updated>2026-06-10T16:33:10Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Meridian Aero-Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
==== Meridian Aero-Genetics ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a [[Genetics|genetic]] engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, and Long-duration habitat health systems for the L1L.&lt;br /&gt;
&lt;br /&gt;
Critics called them &amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
==== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=441</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=441"/>
		<updated>2026-06-10T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Biologicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
==== Meridian Aero-Genetics ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, and Long-duration habitat health systems for the L1L.&lt;br /&gt;
&lt;br /&gt;
Critics called them &amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
==== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=440</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=440"/>
		<updated>2026-06-10T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Meridian Aero-Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
==== Meridian Aero-Genetics ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them &amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
==== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=439</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=439"/>
		<updated>2026-06-10T16:31:05Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Companies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
==== Meridian Aero-Genetics ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
==== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=438</id>
		<title>Shorthands</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=438"/>
		<updated>2026-06-10T16:02:32Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* HALT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The New Shorthands =&lt;br /&gt;
&lt;br /&gt;
Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities.&lt;br /&gt;
&lt;br /&gt;
These are intended primarily for the referee, but players may encounter them in official documents or background information.&lt;br /&gt;
&lt;br /&gt;
== HALT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-xxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; = HELIX&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; = ATLAS&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; = LUNE&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; = TERRA&lt;br /&gt;
&lt;br /&gt;
Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4.&lt;br /&gt;
&lt;br /&gt;
HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-1441&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321.&lt;br /&gt;
&lt;br /&gt;
HALT does not indicate ownership.&lt;br /&gt;
&lt;br /&gt;
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known.&lt;br /&gt;
&lt;br /&gt;
== HRR (Human-Robot Ratio) ==&lt;br /&gt;
&lt;br /&gt;
HRR describes how much of an organization&#039;s activity is performed by humans versus robots. HRR is usually shortened to &amp;quot;RR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HRR 1:2, or just &amp;quot;RR = 2&amp;quot;&lt;br /&gt;
Two robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR 1:100, or spoken, &amp;quot;RR is 100&amp;quot;&lt;br /&gt;
One hundred robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR affects the feel of a location, among other things.&lt;br /&gt;
&lt;br /&gt;
== IC (Infrastructure Class) ==&lt;br /&gt;
&lt;br /&gt;
;IC-0&lt;br /&gt;
:Local significance only.&lt;br /&gt;
&lt;br /&gt;
;IC-1&lt;br /&gt;
:Regional importance.&lt;br /&gt;
&lt;br /&gt;
;IC-2&lt;br /&gt;
:Important transportation or industrial facility.&lt;br /&gt;
&lt;br /&gt;
;IC-3&lt;br /&gt;
:Major strategic installation.&lt;br /&gt;
&lt;br /&gt;
;IC-4&lt;br /&gt;
:Civilization-critical infrastructure.&lt;br /&gt;
&lt;br /&gt;
Examples of IC-4 locations include:&lt;br /&gt;
&lt;br /&gt;
* major beam corridor facilities&lt;br /&gt;
* primary transportation hubs&lt;br /&gt;
* critical resource depots&lt;br /&gt;
&lt;br /&gt;
== AD (Automation Dependence) ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to understand this is to posit what happens if automation fails:&lt;br /&gt;
&lt;br /&gt;
;AD-0&lt;br /&gt;
:Humans can perform most functions manually.&lt;br /&gt;
&lt;br /&gt;
;AD-1&lt;br /&gt;
:Operations become slower.&lt;br /&gt;
&lt;br /&gt;
;AD-2&lt;br /&gt;
:Operations become difficult.&lt;br /&gt;
&lt;br /&gt;
;AD-3&lt;br /&gt;
:Operations become severely impaired.&lt;br /&gt;
&lt;br /&gt;
;AD-4&lt;br /&gt;
:The facility effectively ceases functioning.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=437</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=437"/>
		<updated>2026-06-10T15:54:43Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Companies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
==== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=436</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=436"/>
		<updated>2026-06-10T15:53:36Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Industrial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
*Excavation of beam station foundations&lt;br /&gt;
*Regolith shielding&lt;br /&gt;
*Pressure tunnels&lt;br /&gt;
&amp;amp;Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Aggressive labor practices&lt;br /&gt;
*Strong LUNE influence&lt;br /&gt;
*Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
=== Borealis Cryogenics ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=435</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=435"/>
		<updated>2026-06-10T05:29:41Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Luna-L1 Directed Energy Corridor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation. Although designed primarily for cargo traffic, passenger services soon followed. The dramatic reduction in transportation costs and transit times made the L1L one of the busiest transportation corridors in human history.&lt;br /&gt;
&lt;br /&gt;
Although the Laser Highway is usually described as a transportation system, its communications impact may prove just as important. The same fixed, high-power beam infrastructure used to move ships can also support extremely high-bandwidth optical data links between major nodes.&lt;br /&gt;
&lt;br /&gt;
Compared with older radio and microwave links, fixed laser communication corridors can carry vastly greater volumes of information. In practical terms, the L1L does not merely move cargo between Luna and L1; it also binds those locations into a shared high-speed data environment.&lt;br /&gt;
&lt;br /&gt;
This has major political consequences. Higher bandwidth improves navigation, trade, remote operations, AI coordination, telepresence, and financial activity. It also increases the ability of major AI systems to observe, model, and influence distant communities.&lt;br /&gt;
&lt;br /&gt;
== Luna-L1 Directed Energy Corridor ==&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Founding Consortium ===&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;br /&gt;
&lt;br /&gt;
= Shackleton Corridor Project =&lt;br /&gt;
&lt;br /&gt;
The Shackleton Corridor Project was the first successful large-scale demonstration of beam-powered transportation in human history. Constructed around the industrial settlements of Shackleton Crater near the lunar south pole, the Corridor linked mines, refineries, habitats, and launch facilities using directed-energy propulsion systems that dramatically reduced transportation costs.&lt;br /&gt;
&lt;br /&gt;
Prior to the Corridor, most cargo movement on Luna relied upon chemical propulsion systems. These vehicles were reliable but consumed large amounts of fuel and required extensive maintenance. As lunar industry expanded, transportation costs increasingly became a bottleneck to growth.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that external energy sources could be used to accelerate specially designed vehicles without requiring them to carry large quantities of propellant. What began as a regional industrial experiment soon became one of the most important transportation projects in human history.&lt;br /&gt;
&lt;br /&gt;
By the end of the project, millions of tons of water, oxygen, hydrogen, metals, reactor components, and industrial machinery had moved through the Corridor. More importantly, it proved that beam-powered transportation could operate safely and economically on a routine basis.&lt;br /&gt;
&lt;br /&gt;
The success of the Shackleton Corridor directly led to construction of the Luna-L1 Directed Energy Corridor (L1L), the first segment of what would eventually become the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
&lt;br /&gt;
Most historians identify the Shackleton Corridor as the moment directed-energy transportation ceased being a scientific experiment and became practical infrastructure.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that:&lt;br /&gt;
&lt;br /&gt;
* Beam-powered transportation could operate safely on a daily basis.&lt;br /&gt;
* Traffic could be scheduled and coordinated at industrial scales.&lt;br /&gt;
* Multiple corporations, governments, labor organizations, insurers, and AI systems could successfully manage a shared transportation network.&lt;br /&gt;
* Directed-energy propulsion could compete economically with conventional transport systems.&lt;br /&gt;
&lt;br /&gt;
A common saying among transportation engineers is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The L1L made the Laser Highway famous. The Shackleton Corridor made it possible.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Major Participants ==&lt;br /&gt;
&lt;br /&gt;
Several corporations and institutions played major roles in construction of the Corridor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tycho Industrial&#039;&#039;&#039; — Lunar civil engineering, excavation, and construction.&lt;br /&gt;
* &#039;&#039;&#039;Borealis Cryogenics&#039;&#039;&#039; — Thermal management and superconducting cooling systems.&lt;br /&gt;
* &#039;&#039;&#039;Atlas Navigation Services&#039;&#039;&#039; — Traffic control and corridor scheduling.&lt;br /&gt;
* &#039;&#039;&#039;Solace Power and Fusion&#039;&#039;&#039; — Fusion power generation.&lt;br /&gt;
* &#039;&#039;&#039;Helios Launch Systems&#039;&#039;&#039; — Delivery of critical equipment from Earth.&lt;br /&gt;
* &#039;&#039;&#039;Horizon Mutual&#039;&#039;&#039; — Insurance and risk modeling.&lt;br /&gt;
&lt;br /&gt;
Many of these organizations would later become major participants in the construction of the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Today the Shackleton Corridor is remembered as the direct ancestor of the modern Laser Highway network. Although later corridors became far larger and more technologically sophisticated, many of the operational procedures, safety standards, traffic-control systems, and economic models used throughout the Solar System were first developed at Shackleton.&lt;br /&gt;
&lt;br /&gt;
Older engineers and transportation workers still speak with pride of having &amp;quot;worked the Corridor&amp;quot; before the Laser Highway transformed interplanetary commerce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=434</id>
		<title>Shorthands</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=434"/>
		<updated>2026-06-10T05:19:54Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* AD (Automation Dependence) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The New Shorthands =&lt;br /&gt;
&lt;br /&gt;
Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities.&lt;br /&gt;
&lt;br /&gt;
These are intended primarily for the referee, but players may encounter them in official documents or background information.&lt;br /&gt;
&lt;br /&gt;
== HALT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-xxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; = HELIX&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; = ATLAS&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; = LUNE&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; = TERRA&lt;br /&gt;
&lt;br /&gt;
Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4.&lt;br /&gt;
&lt;br /&gt;
HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321.&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-1441&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence.&lt;br /&gt;
&lt;br /&gt;
HALT does not indicate ownership.&lt;br /&gt;
&lt;br /&gt;
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known.&lt;br /&gt;
&lt;br /&gt;
== HRR (Human-Robot Ratio) ==&lt;br /&gt;
&lt;br /&gt;
HRR describes how much of an organization&#039;s activity is performed by humans versus robots. HRR is usually shortened to &amp;quot;RR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HRR 1:2, or just &amp;quot;RR = 2&amp;quot;&lt;br /&gt;
Two robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR 1:100, or spoken, &amp;quot;RR is 100&amp;quot;&lt;br /&gt;
One hundred robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR affects the feel of a location, among other things.&lt;br /&gt;
&lt;br /&gt;
== IC (Infrastructure Class) ==&lt;br /&gt;
&lt;br /&gt;
;IC-0&lt;br /&gt;
:Local significance only.&lt;br /&gt;
&lt;br /&gt;
;IC-1&lt;br /&gt;
:Regional importance.&lt;br /&gt;
&lt;br /&gt;
;IC-2&lt;br /&gt;
:Important transportation or industrial facility.&lt;br /&gt;
&lt;br /&gt;
;IC-3&lt;br /&gt;
:Major strategic installation.&lt;br /&gt;
&lt;br /&gt;
;IC-4&lt;br /&gt;
:Civilization-critical infrastructure.&lt;br /&gt;
&lt;br /&gt;
Examples of IC-4 locations include:&lt;br /&gt;
&lt;br /&gt;
* major beam corridor facilities&lt;br /&gt;
* primary transportation hubs&lt;br /&gt;
* critical resource depots&lt;br /&gt;
&lt;br /&gt;
== AD (Automation Dependence) ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to understand this is to posit what happens if automation fails:&lt;br /&gt;
&lt;br /&gt;
;AD-0&lt;br /&gt;
:Humans can perform most functions manually.&lt;br /&gt;
&lt;br /&gt;
;AD-1&lt;br /&gt;
:Operations become slower.&lt;br /&gt;
&lt;br /&gt;
;AD-2&lt;br /&gt;
:Operations become difficult.&lt;br /&gt;
&lt;br /&gt;
;AD-3&lt;br /&gt;
:Operations become severely impaired.&lt;br /&gt;
&lt;br /&gt;
;AD-4&lt;br /&gt;
:The facility effectively ceases functioning.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=433</id>
		<title>Shorthands</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=433"/>
		<updated>2026-06-10T05:18:55Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* HALT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The New Shorthands =&lt;br /&gt;
&lt;br /&gt;
Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities.&lt;br /&gt;
&lt;br /&gt;
These are intended primarily for the referee, but players may encounter them in official documents or background information.&lt;br /&gt;
&lt;br /&gt;
== HALT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-xxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; = HELIX&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; = ATLAS&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; = LUNE&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; = TERRA&lt;br /&gt;
&lt;br /&gt;
Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4.&lt;br /&gt;
&lt;br /&gt;
HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321.&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-1441&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence.&lt;br /&gt;
&lt;br /&gt;
HALT does not indicate ownership.&lt;br /&gt;
&lt;br /&gt;
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known.&lt;br /&gt;
&lt;br /&gt;
== HRR (Human-Robot Ratio) ==&lt;br /&gt;
&lt;br /&gt;
HRR describes how much of an organization&#039;s activity is performed by humans versus robots. HRR is usually shortened to &amp;quot;RR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HRR 1:2, or just &amp;quot;RR = 2&amp;quot;&lt;br /&gt;
Two robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR 1:100, or spoken, &amp;quot;RR is 100&amp;quot;&lt;br /&gt;
One hundred robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR affects the feel of a location, among other things.&lt;br /&gt;
&lt;br /&gt;
== IC (Infrastructure Class) ==&lt;br /&gt;
&lt;br /&gt;
;IC-0&lt;br /&gt;
:Local significance only.&lt;br /&gt;
&lt;br /&gt;
;IC-1&lt;br /&gt;
:Regional importance.&lt;br /&gt;
&lt;br /&gt;
;IC-2&lt;br /&gt;
:Important transportation or industrial facility.&lt;br /&gt;
&lt;br /&gt;
;IC-3&lt;br /&gt;
:Major strategic installation.&lt;br /&gt;
&lt;br /&gt;
;IC-4&lt;br /&gt;
:Civilization-critical infrastructure.&lt;br /&gt;
&lt;br /&gt;
Examples of IC-4 locations include:&lt;br /&gt;
&lt;br /&gt;
* major beam corridor facilities&lt;br /&gt;
* primary transportation hubs&lt;br /&gt;
* critical resource depots&lt;br /&gt;
&lt;br /&gt;
== AD (Automation Dependence) ==&lt;br /&gt;
&lt;br /&gt;
;AD-0&lt;br /&gt;
:Humans can perform most functions manually.&lt;br /&gt;
&lt;br /&gt;
;AD-1&lt;br /&gt;
:Operations become slower.&lt;br /&gt;
&lt;br /&gt;
;AD-2&lt;br /&gt;
:Operations become difficult.&lt;br /&gt;
&lt;br /&gt;
;AD-3&lt;br /&gt;
:Operations become severely impaired.&lt;br /&gt;
&lt;br /&gt;
;AD-4&lt;br /&gt;
:The facility effectively ceases functioning.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=432</id>
		<title>Shorthands</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Shorthands&amp;diff=432"/>
		<updated>2026-06-10T05:18:20Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* HALT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The New Shorthands =&lt;br /&gt;
&lt;br /&gt;
Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities.&lt;br /&gt;
&lt;br /&gt;
These are intended primarily for the referee, but players may encounter them in official documents or background information.&lt;br /&gt;
&lt;br /&gt;
== HALT ==&lt;br /&gt;
&lt;br /&gt;
HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-xxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; = HELIX&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; = ATLAS&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; = LUNE&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; = TERRA&lt;br /&gt;
&lt;br /&gt;
Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HALT-1441&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence.&lt;br /&gt;
&lt;br /&gt;
HALT does not indicate ownership.&lt;br /&gt;
&lt;br /&gt;
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known.&lt;br /&gt;
&lt;br /&gt;
== HRR (Human-Robot Ratio) ==&lt;br /&gt;
&lt;br /&gt;
HRR describes how much of an organization&#039;s activity is performed by humans versus robots. HRR is usually shortened to &amp;quot;RR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HRR 1:2, or just &amp;quot;RR = 2&amp;quot;&lt;br /&gt;
Two robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR 1:100, or spoken, &amp;quot;RR is 100&amp;quot;&lt;br /&gt;
One hundred robots for every human.&lt;br /&gt;
&lt;br /&gt;
HRR affects the feel of a location, among other things.&lt;br /&gt;
&lt;br /&gt;
== IC (Infrastructure Class) ==&lt;br /&gt;
&lt;br /&gt;
;IC-0&lt;br /&gt;
:Local significance only.&lt;br /&gt;
&lt;br /&gt;
;IC-1&lt;br /&gt;
:Regional importance.&lt;br /&gt;
&lt;br /&gt;
;IC-2&lt;br /&gt;
:Important transportation or industrial facility.&lt;br /&gt;
&lt;br /&gt;
;IC-3&lt;br /&gt;
:Major strategic installation.&lt;br /&gt;
&lt;br /&gt;
;IC-4&lt;br /&gt;
:Civilization-critical infrastructure.&lt;br /&gt;
&lt;br /&gt;
Examples of IC-4 locations include:&lt;br /&gt;
&lt;br /&gt;
* major beam corridor facilities&lt;br /&gt;
* primary transportation hubs&lt;br /&gt;
* critical resource depots&lt;br /&gt;
&lt;br /&gt;
== AD (Automation Dependence) ==&lt;br /&gt;
&lt;br /&gt;
;AD-0&lt;br /&gt;
:Humans can perform most functions manually.&lt;br /&gt;
&lt;br /&gt;
;AD-1&lt;br /&gt;
:Operations become slower.&lt;br /&gt;
&lt;br /&gt;
;AD-2&lt;br /&gt;
:Operations become difficult.&lt;br /&gt;
&lt;br /&gt;
;AD-3&lt;br /&gt;
:Operations become severely impaired.&lt;br /&gt;
&lt;br /&gt;
;AD-4&lt;br /&gt;
:The facility effectively ceases functioning.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Timeline&amp;diff=431</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Timeline&amp;diff=431"/>
		<updated>2026-06-10T05:13:13Z</updated>

		<summary type="html">&lt;p&gt;Mike: Replaced content with &amp;quot;To be revised  &amp;lt;br&amp;gt; Back to Main Page Category:Core Reference Category:Player Resources&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be revised&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Game_1&amp;diff=430</id>
		<title>Game 1</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Game_1&amp;diff=430"/>
		<updated>2026-06-09T04:15:05Z</updated>

		<summary type="html">&lt;p&gt;Mike: Created page with &amp;quot;L2 Infrastructure and Systems Conference 2158  Keynote Speaker: Albino &amp;quot;Bino&amp;quot; Muzzin  Architect of the Muzzin Abstraction Layer Recipient of the Shackleton Medal Founding Fellow of the Open Systems Institute  Presentation: &amp;quot;Bandwidth Changes Everything&amp;quot;  Later:  &amp;quot;Bino Statement Causes Market Turmoil&amp;quot;  &amp;quot;Atlas Issues Clarification&amp;quot;  &amp;quot;L2 Conference Ends Amid Controversy&amp;quot;  &amp;quot;Transcript Unavailable&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;L2 Infrastructure and Systems Conference&lt;br /&gt;
2158&lt;br /&gt;
&lt;br /&gt;
Keynote Speaker:&lt;br /&gt;
Albino &amp;quot;Bino&amp;quot; Muzzin&lt;br /&gt;
&lt;br /&gt;
Architect of the Muzzin Abstraction Layer&lt;br /&gt;
Recipient of the Shackleton Medal&lt;br /&gt;
Founding Fellow of the Open Systems Institute&lt;br /&gt;
&lt;br /&gt;
Presentation:&lt;br /&gt;
&amp;quot;Bandwidth Changes Everything&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bino Statement Causes Market Turmoil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas Issues Clarification&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L2 Conference Ends Amid Controversy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transcript Unavailable&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=429</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=429"/>
		<updated>2026-06-09T04:08:44Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Albino &amp;quot;Bino&amp;quot; Muzzin ===&lt;br /&gt;
&lt;br /&gt;
Albino Muzzin (2110- ) is a software architect and systems engineer best known for developing the Muzzin Abstraction Layer (MAL), a software framework that allowed disparate AI systems, databases, and communications networks to exchange information through a common interface.&lt;br /&gt;
&lt;br /&gt;
Originally intended as a compatibility solution for industrial and transportation networks, Muzzin&#039;s work later became the foundation for numerous Solips installations throughout the Solar System.&lt;br /&gt;
&lt;br /&gt;
Although praised as one of the most influential engineers of the century, Muzzin himself has repeatedly stated that he considers most uses of his software to be &amp;quot;creative misunderstandings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=428</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=428"/>
		<updated>2026-06-09T04:06:08Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation. Although designed primarily for cargo traffic, passenger services soon followed. The dramatic reduction in transportation costs and transit times made the L1L one of the busiest transportation corridors in human history.&lt;br /&gt;
&lt;br /&gt;
Although the Laser Highway is usually described as a transportation system, its communications impact may prove just as important. The same fixed, high-power beam infrastructure used to move ships can also support extremely high-bandwidth optical data links between major nodes.&lt;br /&gt;
&lt;br /&gt;
Compared with older radio and microwave links, fixed laser communication corridors can carry vastly greater volumes of information. In practical terms, the L1L does not merely move cargo between Luna and L1; it also binds those locations into a shared high-speed data environment.&lt;br /&gt;
&lt;br /&gt;
This has major political consequences. Higher bandwidth improves navigation, trade, remote operations, AI coordination, telepresence, and financial activity. It also increases the ability of major AI systems to observe, model, and influence distant communities.&lt;br /&gt;
&lt;br /&gt;
== Luna-L1 Directed Energy Corridor ==&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
The Founding Consortium&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;br /&gt;
&lt;br /&gt;
= Shackleton Corridor Project =&lt;br /&gt;
&lt;br /&gt;
The Shackleton Corridor Project was the first successful large-scale demonstration of beam-powered transportation in human history. Constructed around the industrial settlements of Shackleton Crater near the lunar south pole, the Corridor linked mines, refineries, habitats, and launch facilities using directed-energy propulsion systems that dramatically reduced transportation costs.&lt;br /&gt;
&lt;br /&gt;
Prior to the Corridor, most cargo movement on Luna relied upon chemical propulsion systems. These vehicles were reliable but consumed large amounts of fuel and required extensive maintenance. As lunar industry expanded, transportation costs increasingly became a bottleneck to growth.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that external energy sources could be used to accelerate specially designed vehicles without requiring them to carry large quantities of propellant. What began as a regional industrial experiment soon became one of the most important transportation projects in human history.&lt;br /&gt;
&lt;br /&gt;
By the end of the project, millions of tons of water, oxygen, hydrogen, metals, reactor components, and industrial machinery had moved through the Corridor. More importantly, it proved that beam-powered transportation could operate safely and economically on a routine basis.&lt;br /&gt;
&lt;br /&gt;
The success of the Shackleton Corridor directly led to construction of the Luna-L1 Directed Energy Corridor (L1L), the first segment of what would eventually become the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
&lt;br /&gt;
Most historians identify the Shackleton Corridor as the moment directed-energy transportation ceased being a scientific experiment and became practical infrastructure.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that:&lt;br /&gt;
&lt;br /&gt;
* Beam-powered transportation could operate safely on a daily basis.&lt;br /&gt;
* Traffic could be scheduled and coordinated at industrial scales.&lt;br /&gt;
* Multiple corporations, governments, labor organizations, insurers, and AI systems could successfully manage a shared transportation network.&lt;br /&gt;
* Directed-energy propulsion could compete economically with conventional transport systems.&lt;br /&gt;
&lt;br /&gt;
A common saying among transportation engineers is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The L1L made the Laser Highway famous. The Shackleton Corridor made it possible.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Major Participants ==&lt;br /&gt;
&lt;br /&gt;
Several corporations and institutions played major roles in construction of the Corridor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tycho Industrial&#039;&#039;&#039; — Lunar civil engineering, excavation, and construction.&lt;br /&gt;
* &#039;&#039;&#039;Borealis Cryogenics&#039;&#039;&#039; — Thermal management and superconducting cooling systems.&lt;br /&gt;
* &#039;&#039;&#039;Atlas Navigation Services&#039;&#039;&#039; — Traffic control and corridor scheduling.&lt;br /&gt;
* &#039;&#039;&#039;Solace Power and Fusion&#039;&#039;&#039; — Fusion power generation.&lt;br /&gt;
* &#039;&#039;&#039;Helios Launch Systems&#039;&#039;&#039; — Delivery of critical equipment from Earth.&lt;br /&gt;
* &#039;&#039;&#039;Horizon Mutual&#039;&#039;&#039; — Insurance and risk modeling.&lt;br /&gt;
&lt;br /&gt;
Many of these organizations would later become major participants in the construction of the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Today the Shackleton Corridor is remembered as the direct ancestor of the modern Laser Highway network. Although later corridors became far larger and more technologically sophisticated, many of the operational procedures, safety standards, traffic-control systems, and economic models used throughout the Solar System were first developed at Shackleton.&lt;br /&gt;
&lt;br /&gt;
Older engineers and transportation workers still speak with pride of having &amp;quot;worked the Corridor&amp;quot; before the Laser Highway transformed interplanetary commerce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=427</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=427"/>
		<updated>2026-06-09T04:04:23Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation. Although designed primarily for cargo traffic, passenger services soon followed. The dramatic reduction in transportation costs and transit times made the L1L one of the busiest transportation corridors in human history.&lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
The Founding Consortium&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;br /&gt;
&lt;br /&gt;
= Shackleton Corridor Project =&lt;br /&gt;
&lt;br /&gt;
The Shackleton Corridor Project was the first successful large-scale demonstration of beam-powered transportation in human history. Constructed around the industrial settlements of Shackleton Crater near the lunar south pole, the Corridor linked mines, refineries, habitats, and launch facilities using directed-energy propulsion systems that dramatically reduced transportation costs.&lt;br /&gt;
&lt;br /&gt;
Prior to the Corridor, most cargo movement on Luna relied upon chemical propulsion systems. These vehicles were reliable but consumed large amounts of fuel and required extensive maintenance. As lunar industry expanded, transportation costs increasingly became a bottleneck to growth.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that external energy sources could be used to accelerate specially designed vehicles without requiring them to carry large quantities of propellant. What began as a regional industrial experiment soon became one of the most important transportation projects in human history.&lt;br /&gt;
&lt;br /&gt;
By the end of the project, millions of tons of water, oxygen, hydrogen, metals, reactor components, and industrial machinery had moved through the Corridor. More importantly, it proved that beam-powered transportation could operate safely and economically on a routine basis.&lt;br /&gt;
&lt;br /&gt;
The success of the Shackleton Corridor directly led to construction of the Luna-L1 Directed Energy Corridor (L1L), the first segment of what would eventually become the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
&lt;br /&gt;
Most historians identify the Shackleton Corridor as the moment directed-energy transportation ceased being a scientific experiment and became practical infrastructure.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that:&lt;br /&gt;
&lt;br /&gt;
* Beam-powered transportation could operate safely on a daily basis.&lt;br /&gt;
* Traffic could be scheduled and coordinated at industrial scales.&lt;br /&gt;
* Multiple corporations, governments, labor organizations, insurers, and AI systems could successfully manage a shared transportation network.&lt;br /&gt;
* Directed-energy propulsion could compete economically with conventional transport systems.&lt;br /&gt;
&lt;br /&gt;
A common saying among transportation engineers is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The L1L made the Laser Highway famous. The Shackleton Corridor made it possible.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Major Participants ==&lt;br /&gt;
&lt;br /&gt;
Several corporations and institutions played major roles in construction of the Corridor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tycho Industrial&#039;&#039;&#039; — Lunar civil engineering, excavation, and construction.&lt;br /&gt;
* &#039;&#039;&#039;Borealis Cryogenics&#039;&#039;&#039; — Thermal management and superconducting cooling systems.&lt;br /&gt;
* &#039;&#039;&#039;Atlas Navigation Services&#039;&#039;&#039; — Traffic control and corridor scheduling.&lt;br /&gt;
* &#039;&#039;&#039;Solace Power and Fusion&#039;&#039;&#039; — Fusion power generation.&lt;br /&gt;
* &#039;&#039;&#039;Helios Launch Systems&#039;&#039;&#039; — Delivery of critical equipment from Earth.&lt;br /&gt;
* &#039;&#039;&#039;Horizon Mutual&#039;&#039;&#039; — Insurance and risk modeling.&lt;br /&gt;
&lt;br /&gt;
Many of these organizations would later become major participants in the construction of the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Today the Shackleton Corridor is remembered as the direct ancestor of the modern Laser Highway network. Although later corridors became far larger and more technologically sophisticated, many of the operational procedures, safety standards, traffic-control systems, and economic models used throughout the Solar System were first developed at Shackleton.&lt;br /&gt;
&lt;br /&gt;
Older engineers and transportation workers still speak with pride of having &amp;quot;worked the Corridor&amp;quot; before the Laser Highway transformed interplanetary commerce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=426</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=426"/>
		<updated>2026-06-09T03:56:45Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation.&lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
The Founding Consortium&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;br /&gt;
&lt;br /&gt;
= Shackleton Corridor Project =&lt;br /&gt;
&lt;br /&gt;
The Shackleton Corridor Project was the first successful large-scale demonstration of beam-powered transportation in human history. Constructed around the industrial settlements of Shackleton Crater near the lunar south pole, the Corridor linked mines, refineries, habitats, and launch facilities using directed-energy propulsion systems that dramatically reduced transportation costs.&lt;br /&gt;
&lt;br /&gt;
Prior to the Corridor, most cargo movement on Luna relied upon chemical propulsion systems. These vehicles were reliable but consumed large amounts of fuel and required extensive maintenance. As lunar industry expanded, transportation costs increasingly became a bottleneck to growth.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that external energy sources could be used to accelerate specially designed vehicles without requiring them to carry large quantities of propellant. What began as a regional industrial experiment soon became one of the most important transportation projects in human history.&lt;br /&gt;
&lt;br /&gt;
By the end of the project, millions of tons of water, oxygen, hydrogen, metals, reactor components, and industrial machinery had moved through the Corridor. More importantly, it proved that beam-powered transportation could operate safely and economically on a routine basis.&lt;br /&gt;
&lt;br /&gt;
The success of the Shackleton Corridor directly led to construction of the Luna-L1 Directed Energy Corridor (L1L), the first segment of what would eventually become the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
&lt;br /&gt;
Most historians identify the Shackleton Corridor as the moment directed-energy transportation ceased being a scientific experiment and became practical infrastructure.&lt;br /&gt;
&lt;br /&gt;
The Corridor demonstrated that:&lt;br /&gt;
&lt;br /&gt;
* Beam-powered transportation could operate safely on a daily basis.&lt;br /&gt;
* Traffic could be scheduled and coordinated at industrial scales.&lt;br /&gt;
* Multiple corporations, governments, labor organizations, insurers, and AI systems could successfully manage a shared transportation network.&lt;br /&gt;
* Directed-energy propulsion could compete economically with conventional transport systems.&lt;br /&gt;
&lt;br /&gt;
A common saying among transportation engineers is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The L1L made the Laser Highway famous. The Shackleton Corridor made it possible.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Major Participants ==&lt;br /&gt;
&lt;br /&gt;
Several corporations and institutions played major roles in construction of the Corridor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tycho Industrial&#039;&#039;&#039; — Lunar civil engineering, excavation, and construction.&lt;br /&gt;
* &#039;&#039;&#039;Borealis Cryogenics&#039;&#039;&#039; — Thermal management and superconducting cooling systems.&lt;br /&gt;
* &#039;&#039;&#039;Atlas Navigation Services&#039;&#039;&#039; — Traffic control and corridor scheduling.&lt;br /&gt;
* &#039;&#039;&#039;Solace Power and Fusion&#039;&#039;&#039; — Fusion power generation.&lt;br /&gt;
* &#039;&#039;&#039;Helios Launch Systems&#039;&#039;&#039; — Delivery of critical equipment from Earth.&lt;br /&gt;
* &#039;&#039;&#039;Horizon Mutual&#039;&#039;&#039; — Insurance and risk modeling.&lt;br /&gt;
&lt;br /&gt;
Many of these organizations would later become major participants in the construction of the Laser Highway.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Today the Shackleton Corridor is remembered as the direct ancestor of the modern Laser Highway network. Although later corridors became far larger and more technologically sophisticated, many of the operational procedures, safety standards, traffic-control systems, and economic models used throughout the Solar System were first developed at Shackleton.&lt;br /&gt;
&lt;br /&gt;
Older engineers and transportation workers still speak with pride of having &amp;quot;worked the Corridor&amp;quot; before the Laser Highway transformed interplanetary commerce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Glossary&amp;diff=424</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Glossary&amp;diff=424"/>
		<updated>2026-06-09T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much thanks to Zozer&#039;s AD 2100&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ABODE&lt;br /&gt;
| Automated Base or Outpost Deployment Equipment&lt;br /&gt;
|-&lt;br /&gt;
| AD&lt;br /&gt;
| Automation Dependence level&lt;br /&gt;
|-&lt;br /&gt;
| AKV&lt;br /&gt;
| Autonomous Kill Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| Action Penalty&lt;br /&gt;
|-&lt;br /&gt;
| ASATM&lt;br /&gt;
| Anti-Satellite Missile&lt;br /&gt;
|-&lt;br /&gt;
| CML&lt;br /&gt;
| Counter Measures Launcher&lt;br /&gt;
|-&lt;br /&gt;
| COM&lt;br /&gt;
| Configurable Operations &amp;amp; Messaging&lt;br /&gt;
|-&lt;br /&gt;
| DSV&lt;br /&gt;
| Deep Space Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| D?V&lt;br /&gt;
| Deep Space Vehicle, second letter denoting mission (e.g. DKV)&lt;br /&gt;
|-&lt;br /&gt;
| ESDA&lt;br /&gt;
| Earth Space Development Agency&lt;br /&gt;
|-&lt;br /&gt;
| EU&lt;br /&gt;
| Earth Union&lt;br /&gt;
|-&lt;br /&gt;
| EVA&lt;br /&gt;
| Extra Vehicular Activity&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Global Area Network&lt;br /&gt;
|-&lt;br /&gt;
| GEO&lt;br /&gt;
| Geosynchronous Orbit&lt;br /&gt;
|-&lt;br /&gt;
| GIGO&lt;br /&gt;
| Garbage-in, Garbage-out Solips&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GMF&lt;br /&gt;
| Generator, Magnetic Field&lt;br /&gt;
|-&lt;br /&gt;
| HALT&lt;br /&gt;
| Helix, Atlas, Lune, Terra&lt;br /&gt;
|-&lt;br /&gt;
| He3&lt;br /&gt;
| Helium-3&lt;br /&gt;
|-&lt;br /&gt;
| HELL-V&lt;br /&gt;
| High Energy Laser Lift Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HESH&lt;br /&gt;
| Hostile Environment Shielding Suit&lt;br /&gt;
|-&lt;br /&gt;
| HLV&lt;br /&gt;
| Heavy Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HRR&lt;br /&gt;
| Human to Robot Ratio&lt;br /&gt;
|-&lt;br /&gt;
| IAU&lt;br /&gt;
| International Astronomical Union&lt;br /&gt;
|-&lt;br /&gt;
| IPN&lt;br /&gt;
| Interplanetary Network&lt;br /&gt;
|-&lt;br /&gt;
| IPS&lt;br /&gt;
| Interplanetary Services&lt;br /&gt;
|-&lt;br /&gt;
| ISS&lt;br /&gt;
| International Space Station&lt;br /&gt;
|-&lt;br /&gt;
| L1-L5&lt;br /&gt;
| Lagrange Points 1 through 5&lt;br /&gt;
|-&lt;br /&gt;
| L1L&lt;br /&gt;
| Nickname for the Luna to L1 Laser Highway&lt;br /&gt;
|-&lt;br /&gt;
| LAN&lt;br /&gt;
| Local Area Network&lt;br /&gt;
|-&lt;br /&gt;
| LEO&lt;br /&gt;
| Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLO&lt;br /&gt;
| Low Lunar Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLV&lt;br /&gt;
| Light Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| LOPS&lt;br /&gt;
| Lunar Outsystem Patrol and Security&lt;br /&gt;
|-&lt;br /&gt;
| LPO&lt;br /&gt;
| Low Planetary Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LSC&lt;br /&gt;
| Large Scale Space Colony&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Lunar Security Detachment&lt;br /&gt;
|-&lt;br /&gt;
| MLA&lt;br /&gt;
| Module Lander Aeroshell&lt;br /&gt;
|-&lt;br /&gt;
| MLV&lt;br /&gt;
| Medium Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| NASA&lt;br /&gt;
| National Aeronautics and Space Administration&lt;br /&gt;
|-&lt;br /&gt;
| NTR&lt;br /&gt;
| Nuclear Thermal Rocket&lt;br /&gt;
|-&lt;br /&gt;
| OMP&lt;br /&gt;
| Orbital Module Platform&lt;br /&gt;
|-&lt;br /&gt;
| OPSEK&lt;br /&gt;
| Orbital Piloted Assembly and Experiment Complex&lt;br /&gt;
|-&lt;br /&gt;
| ORVIN&lt;br /&gt;
| Oxygen Recovery In-Situ&lt;br /&gt;
|-&lt;br /&gt;
| PLSS&lt;br /&gt;
| Personal Life Support System&lt;br /&gt;
|-&lt;br /&gt;
| PSPA&lt;br /&gt;
| Portable Solar Panel Array&lt;br /&gt;
|-&lt;br /&gt;
| RR&lt;br /&gt;
| Human to Robot Ratio (short version)&lt;br /&gt;
|-&lt;br /&gt;
| RTG&lt;br /&gt;
| Radiothermic Isotope Generator&lt;br /&gt;
|-&lt;br /&gt;
| SARA&lt;br /&gt;
| Space Activities Regulatory Agency&lt;br /&gt;
|-&lt;br /&gt;
| SETI&lt;br /&gt;
| Search for Extra-Terrestrial Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| SGS&lt;br /&gt;
| Spin Gravity Station&lt;br /&gt;
|-&lt;br /&gt;
| SHS&lt;br /&gt;
| Single Hull Station&lt;br /&gt;
|-&lt;br /&gt;
| SWN&lt;br /&gt;
| Space Workers Network&lt;br /&gt;
|-&lt;br /&gt;
| THAAD-X&lt;br /&gt;
| Terminal High Altitude Area Defence (Next Generation)&lt;br /&gt;
|-&lt;br /&gt;
| UN&lt;br /&gt;
| United Nations&lt;br /&gt;
|-&lt;br /&gt;
| VHLV&lt;br /&gt;
| Very Heavy Launch Vehicle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Glossary&amp;diff=423</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Glossary&amp;diff=423"/>
		<updated>2026-06-09T03:38:34Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much thanks to Zozer&#039;s AD 2100&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ABODE&lt;br /&gt;
| Automated Base or Outpost Deployment Equipment&lt;br /&gt;
|-&lt;br /&gt;
| AD&lt;br /&gt;
| Automation Dependence level&lt;br /&gt;
|-&lt;br /&gt;
| AKV&lt;br /&gt;
| Autonomous Kill Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| Action Penalty&lt;br /&gt;
|-&lt;br /&gt;
| ASATM&lt;br /&gt;
| Anti-Satellite Missile&lt;br /&gt;
|-&lt;br /&gt;
| CML&lt;br /&gt;
| Counter Measures Launcher&lt;br /&gt;
|-&lt;br /&gt;
| COM&lt;br /&gt;
| Configurable Operations &amp;amp; Messaging&lt;br /&gt;
|-&lt;br /&gt;
| DSV&lt;br /&gt;
| Deep Space Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| D?V&lt;br /&gt;
| Deep Space Vehicle, second letter denoting mission (e.g. DKV)&lt;br /&gt;
|-&lt;br /&gt;
| ESDA&lt;br /&gt;
| Earth Space Development Agency&lt;br /&gt;
|-&lt;br /&gt;
| EU&lt;br /&gt;
| Earth Union&lt;br /&gt;
|-&lt;br /&gt;
| EVA&lt;br /&gt;
| Extra Vehicular Activity&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Global Area Network&lt;br /&gt;
|-&lt;br /&gt;
| GEO&lt;br /&gt;
| Geosynchronous Orbit&lt;br /&gt;
|-&lt;br /&gt;
| GIGO&lt;br /&gt;
| A Garbage-in, Garbage-out Solips&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GMF&lt;br /&gt;
| Generator, Magnetic Field&lt;br /&gt;
|-&lt;br /&gt;
| HALT&lt;br /&gt;
| Helix, Atlas, Lune, Terra&lt;br /&gt;
|-&lt;br /&gt;
| He3&lt;br /&gt;
| Helium-3&lt;br /&gt;
|-&lt;br /&gt;
| HELL-V&lt;br /&gt;
| High Energy Laser Lift Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HESH&lt;br /&gt;
| Hostile Environment Shielding Suit&lt;br /&gt;
|-&lt;br /&gt;
| HLV&lt;br /&gt;
| Heavy Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HRR&lt;br /&gt;
| Human to Robot Ratio&lt;br /&gt;
|-&lt;br /&gt;
| IAU&lt;br /&gt;
| International Astronomical Union&lt;br /&gt;
|-&lt;br /&gt;
| IPN&lt;br /&gt;
| Interplanetary Network&lt;br /&gt;
|-&lt;br /&gt;
| IPS&lt;br /&gt;
| Interplanetary Services&lt;br /&gt;
|-&lt;br /&gt;
| ISS&lt;br /&gt;
| International Space Station&lt;br /&gt;
|-&lt;br /&gt;
| L1-L5&lt;br /&gt;
| Lagrange Points 1 through 5&lt;br /&gt;
|-&lt;br /&gt;
| L1L&lt;br /&gt;
| Nickname for the Luna to L1 Laser Highway&lt;br /&gt;
|-&lt;br /&gt;
| LAN&lt;br /&gt;
| Local Area Network&lt;br /&gt;
|-&lt;br /&gt;
| LEO&lt;br /&gt;
| Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLO&lt;br /&gt;
| Low Lunar Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLV&lt;br /&gt;
| Light Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| LOPS&lt;br /&gt;
| Lunar Outsystem Patrol and Security&lt;br /&gt;
|-&lt;br /&gt;
| LPO&lt;br /&gt;
| Low Planetary Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LSC&lt;br /&gt;
| Large Scale Space Colony&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Lunar Security Detachment&lt;br /&gt;
|-&lt;br /&gt;
| MLA&lt;br /&gt;
| Module Lander Aeroshell&lt;br /&gt;
|-&lt;br /&gt;
| MLV&lt;br /&gt;
| Medium Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| NASA&lt;br /&gt;
| National Aeronautics and Space Administration&lt;br /&gt;
|-&lt;br /&gt;
| NTR&lt;br /&gt;
| Nuclear Thermal Rocket&lt;br /&gt;
|-&lt;br /&gt;
| OMP&lt;br /&gt;
| Orbital Module Platform&lt;br /&gt;
|-&lt;br /&gt;
| OPSEK&lt;br /&gt;
| Orbital Piloted Assembly and Experiment Complex&lt;br /&gt;
|-&lt;br /&gt;
| ORVIN&lt;br /&gt;
| Oxygen Recovery In-Situ&lt;br /&gt;
|-&lt;br /&gt;
| PLSS&lt;br /&gt;
| Personal Life Support System&lt;br /&gt;
|-&lt;br /&gt;
| PSPA&lt;br /&gt;
| Portable Solar Panel Array&lt;br /&gt;
|-&lt;br /&gt;
| RR&lt;br /&gt;
| Human to Robot Ratio (short version)&lt;br /&gt;
|-&lt;br /&gt;
| RTG&lt;br /&gt;
| Radiothermic Isotope Generator&lt;br /&gt;
|-&lt;br /&gt;
| SARA&lt;br /&gt;
| Space Activities Regulatory Agency&lt;br /&gt;
|-&lt;br /&gt;
| SETI&lt;br /&gt;
| Search for Extra-Terrestrial Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| SGS&lt;br /&gt;
| Spin Gravity Station&lt;br /&gt;
|-&lt;br /&gt;
| SHS&lt;br /&gt;
| Single Hull Station&lt;br /&gt;
|-&lt;br /&gt;
| SWN&lt;br /&gt;
| Space Workers Network&lt;br /&gt;
|-&lt;br /&gt;
| THAAD-X&lt;br /&gt;
| Terminal High Altitude Area Defence (Next Generation)&lt;br /&gt;
|-&lt;br /&gt;
| UN&lt;br /&gt;
| United Nations&lt;br /&gt;
|-&lt;br /&gt;
| VHLV&lt;br /&gt;
| Very Heavy Launch Vehicle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Glossary&amp;diff=422</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Glossary&amp;diff=422"/>
		<updated>2026-06-09T03:37:56Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much thanks to Zozer&#039;s AD 2100&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ABODE&lt;br /&gt;
| Automated Base or Outpost Deployment Equipment&lt;br /&gt;
|-&lt;br /&gt;
| AD&lt;br /&gt;
| Automation Dependence level&lt;br /&gt;
|-&lt;br /&gt;
| AKV&lt;br /&gt;
| Autonomous Kill Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| Action Penalty&lt;br /&gt;
|-&lt;br /&gt;
| ASATM&lt;br /&gt;
| Anti-Satellite Missile&lt;br /&gt;
|-&lt;br /&gt;
| CML&lt;br /&gt;
| Counter Measures Launcher&lt;br /&gt;
|-&lt;br /&gt;
| COM&lt;br /&gt;
| Configurable Operations &amp;amp; Messaging&lt;br /&gt;
|-&lt;br /&gt;
| DSV&lt;br /&gt;
| Deep Space Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| D?V&lt;br /&gt;
| Deep Space Vehicle, second letter denoting mission (e.g. DKV)&lt;br /&gt;
|-&lt;br /&gt;
| ESDA&lt;br /&gt;
| Earth Space Development Agency&lt;br /&gt;
|-&lt;br /&gt;
| EU&lt;br /&gt;
| Earth Union&lt;br /&gt;
|-&lt;br /&gt;
| EVA&lt;br /&gt;
| Extra Vehicular Activity&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Global Area Network&lt;br /&gt;
|-&lt;br /&gt;
| GEO&lt;br /&gt;
| Geosynchronous Orbit&lt;br /&gt;
|-&lt;br /&gt;
| GIGO&lt;br /&gt;
| A GIGO Solips&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GMF&lt;br /&gt;
| Generator, Magnetic Field&lt;br /&gt;
|-&lt;br /&gt;
| HALT&lt;br /&gt;
| Helix, Atlas, Lune, Terra&lt;br /&gt;
|-&lt;br /&gt;
| He3&lt;br /&gt;
| Helium-3&lt;br /&gt;
|-&lt;br /&gt;
| HELL-V&lt;br /&gt;
| High Energy Laser Lift Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HESH&lt;br /&gt;
| Hostile Environment Shielding Suit&lt;br /&gt;
|-&lt;br /&gt;
| HLV&lt;br /&gt;
| Heavy Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HRR&lt;br /&gt;
| Human to Robot Ratio&lt;br /&gt;
|-&lt;br /&gt;
| IAU&lt;br /&gt;
| International Astronomical Union&lt;br /&gt;
|-&lt;br /&gt;
| IPN&lt;br /&gt;
| Interplanetary Network&lt;br /&gt;
|-&lt;br /&gt;
| IPS&lt;br /&gt;
| Interplanetary Services&lt;br /&gt;
|-&lt;br /&gt;
| ISS&lt;br /&gt;
| International Space Station&lt;br /&gt;
|-&lt;br /&gt;
| L1-L5&lt;br /&gt;
| Lagrange Points 1 through 5&lt;br /&gt;
|-&lt;br /&gt;
| L1L&lt;br /&gt;
| Nickname for the Luna to L1 Laser Highway&lt;br /&gt;
|-&lt;br /&gt;
| LAN&lt;br /&gt;
| Local Area Network&lt;br /&gt;
|-&lt;br /&gt;
| LEO&lt;br /&gt;
| Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLO&lt;br /&gt;
| Low Lunar Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLV&lt;br /&gt;
| Light Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| LOPS&lt;br /&gt;
| Lunar Outsystem Patrol and Security&lt;br /&gt;
|-&lt;br /&gt;
| LPO&lt;br /&gt;
| Low Planetary Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LSC&lt;br /&gt;
| Large Scale Space Colony&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Lunar Security Detachment&lt;br /&gt;
|-&lt;br /&gt;
| MLA&lt;br /&gt;
| Module Lander Aeroshell&lt;br /&gt;
|-&lt;br /&gt;
| MLV&lt;br /&gt;
| Medium Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| NASA&lt;br /&gt;
| National Aeronautics and Space Administration&lt;br /&gt;
|-&lt;br /&gt;
| NTR&lt;br /&gt;
| Nuclear Thermal Rocket&lt;br /&gt;
|-&lt;br /&gt;
| OMP&lt;br /&gt;
| Orbital Module Platform&lt;br /&gt;
|-&lt;br /&gt;
| OPSEK&lt;br /&gt;
| Orbital Piloted Assembly and Experiment Complex&lt;br /&gt;
|-&lt;br /&gt;
| ORVIN&lt;br /&gt;
| Oxygen Recovery In-Situ&lt;br /&gt;
|-&lt;br /&gt;
| PLSS&lt;br /&gt;
| Personal Life Support System&lt;br /&gt;
|-&lt;br /&gt;
| PSPA&lt;br /&gt;
| Portable Solar Panel Array&lt;br /&gt;
|-&lt;br /&gt;
| RR&lt;br /&gt;
| Human to Robot Ratio (short version)&lt;br /&gt;
|-&lt;br /&gt;
| RTG&lt;br /&gt;
| Radiothermic Isotope Generator&lt;br /&gt;
|-&lt;br /&gt;
| SARA&lt;br /&gt;
| Space Activities Regulatory Agency&lt;br /&gt;
|-&lt;br /&gt;
| SETI&lt;br /&gt;
| Search for Extra-Terrestrial Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| SGS&lt;br /&gt;
| Spin Gravity Station&lt;br /&gt;
|-&lt;br /&gt;
| SHS&lt;br /&gt;
| Single Hull Station&lt;br /&gt;
|-&lt;br /&gt;
| SWN&lt;br /&gt;
| Space Workers Network&lt;br /&gt;
|-&lt;br /&gt;
| THAAD-X&lt;br /&gt;
| Terminal High Altitude Area Defence (Next Generation)&lt;br /&gt;
|-&lt;br /&gt;
| UN&lt;br /&gt;
| United Nations&lt;br /&gt;
|-&lt;br /&gt;
| VHLV&lt;br /&gt;
| Very Heavy Launch Vehicle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Glossary&amp;diff=421</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Glossary&amp;diff=421"/>
		<updated>2026-06-09T03:37:22Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much thanks to Zozer&#039;s AD 2100&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ABODE&lt;br /&gt;
| Automated Base or Outpost Deployment Equipment&lt;br /&gt;
|-&lt;br /&gt;
| AD&lt;br /&gt;
| Automation Dependence level&lt;br /&gt;
|-&lt;br /&gt;
| AKV&lt;br /&gt;
| Autonomous Kill Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| Action Penalty&lt;br /&gt;
|-&lt;br /&gt;
| ASATM&lt;br /&gt;
| Anti-Satellite Missile&lt;br /&gt;
|-&lt;br /&gt;
| CML&lt;br /&gt;
| Counter Measures Launcher&lt;br /&gt;
|-&lt;br /&gt;
| COM&lt;br /&gt;
| Configurable Operations &amp;amp; Messaging&lt;br /&gt;
|-&lt;br /&gt;
| DSV&lt;br /&gt;
| Deep Space Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| D?V&lt;br /&gt;
| Deep Space Vehicle, second letter denoting mission (e.g. DKV)&lt;br /&gt;
|-&lt;br /&gt;
| ESDA&lt;br /&gt;
| Earth Space Development Agency&lt;br /&gt;
|-&lt;br /&gt;
| EU&lt;br /&gt;
| Earth Union&lt;br /&gt;
|-&lt;br /&gt;
| EVA&lt;br /&gt;
| Extra Vehicular Activity&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Global Area Network&lt;br /&gt;
|-&lt;br /&gt;
| GEO&lt;br /&gt;
| Geosynchronous Orbit&lt;br /&gt;
|-&lt;br /&gt;
| GIGO&lt;br /&gt;
| A GIGO SOLIPS&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GMF&lt;br /&gt;
| Generator, Magnetic Field&lt;br /&gt;
|-&lt;br /&gt;
| HALT&lt;br /&gt;
| Helix, Atlas, Lune, Terra&lt;br /&gt;
|-&lt;br /&gt;
| He3&lt;br /&gt;
| Helium-3&lt;br /&gt;
|-&lt;br /&gt;
| HELL-V&lt;br /&gt;
| High Energy Laser Lift Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HESH&lt;br /&gt;
| Hostile Environment Shielding Suit&lt;br /&gt;
|-&lt;br /&gt;
| HLV&lt;br /&gt;
| Heavy Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HRR&lt;br /&gt;
| Human to Robot Ratio&lt;br /&gt;
|-&lt;br /&gt;
| IAU&lt;br /&gt;
| International Astronomical Union&lt;br /&gt;
|-&lt;br /&gt;
| IPN&lt;br /&gt;
| Interplanetary Network&lt;br /&gt;
|-&lt;br /&gt;
| IPS&lt;br /&gt;
| Interplanetary Services&lt;br /&gt;
|-&lt;br /&gt;
| ISS&lt;br /&gt;
| International Space Station&lt;br /&gt;
|-&lt;br /&gt;
| L1-L5&lt;br /&gt;
| Lagrange Points 1 through 5&lt;br /&gt;
|-&lt;br /&gt;
| L1L&lt;br /&gt;
| Nickname for the Luna to L1 Laser Highway&lt;br /&gt;
|-&lt;br /&gt;
| LAN&lt;br /&gt;
| Local Area Network&lt;br /&gt;
|-&lt;br /&gt;
| LEO&lt;br /&gt;
| Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLO&lt;br /&gt;
| Low Lunar Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLV&lt;br /&gt;
| Light Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| LOPS&lt;br /&gt;
| Lunar Outsystem Patrol and Security&lt;br /&gt;
|-&lt;br /&gt;
| LPO&lt;br /&gt;
| Low Planetary Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LSC&lt;br /&gt;
| Large Scale Space Colony&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Lunar Security Detachment&lt;br /&gt;
|-&lt;br /&gt;
| MLA&lt;br /&gt;
| Module Lander Aeroshell&lt;br /&gt;
|-&lt;br /&gt;
| MLV&lt;br /&gt;
| Medium Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| NASA&lt;br /&gt;
| National Aeronautics and Space Administration&lt;br /&gt;
|-&lt;br /&gt;
| NTR&lt;br /&gt;
| Nuclear Thermal Rocket&lt;br /&gt;
|-&lt;br /&gt;
| OMP&lt;br /&gt;
| Orbital Module Platform&lt;br /&gt;
|-&lt;br /&gt;
| OPSEK&lt;br /&gt;
| Orbital Piloted Assembly and Experiment Complex&lt;br /&gt;
|-&lt;br /&gt;
| ORVIN&lt;br /&gt;
| Oxygen Recovery In-Situ&lt;br /&gt;
|-&lt;br /&gt;
| PLSS&lt;br /&gt;
| Personal Life Support System&lt;br /&gt;
|-&lt;br /&gt;
| PSPA&lt;br /&gt;
| Portable Solar Panel Array&lt;br /&gt;
|-&lt;br /&gt;
| RR&lt;br /&gt;
| Human to Robot Ratio (short version)&lt;br /&gt;
|-&lt;br /&gt;
| RTG&lt;br /&gt;
| Radiothermic Isotope Generator&lt;br /&gt;
|-&lt;br /&gt;
| SARA&lt;br /&gt;
| Space Activities Regulatory Agency&lt;br /&gt;
|-&lt;br /&gt;
| SETI&lt;br /&gt;
| Search for Extra-Terrestrial Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| SGS&lt;br /&gt;
| Spin Gravity Station&lt;br /&gt;
|-&lt;br /&gt;
| SHS&lt;br /&gt;
| Single Hull Station&lt;br /&gt;
|-&lt;br /&gt;
| SWN&lt;br /&gt;
| Space Workers Network&lt;br /&gt;
|-&lt;br /&gt;
| THAAD-X&lt;br /&gt;
| Terminal High Altitude Area Defence (Next Generation)&lt;br /&gt;
|-&lt;br /&gt;
| UN&lt;br /&gt;
| United Nations&lt;br /&gt;
|-&lt;br /&gt;
| VHLV&lt;br /&gt;
| Very Heavy Launch Vehicle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Annotated_Skills&amp;diff=416</id>
		<title>Annotated Skills</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Annotated_Skills&amp;diff=416"/>
		<updated>2026-06-09T03:15:05Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Recon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SKILLS IN MORE DETAIL =&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
The [[Skills|skill list]] reflects the underlying presumptions of the setting. For example, almost all general transportation devices are automated; a character does not need Drive(Wheel) to go to the doctor whether she be in the next town or at L5. Having a point in Vehicles(land-based) means an actual skill gleaned for some reason.&lt;br /&gt;
&lt;br /&gt;
Conversely, AI, Robotics, Space, Electronics, Mining, and Engineering are a big deal in 2158, thus explored in more detail.&lt;br /&gt;
&lt;br /&gt;
You may note some overlap in the skills. This is by design and creates both redundancy and different approaches to the same problem. Consider AI, Robotics, Computers, and Networking; all require hardware, networking, and security. &lt;br /&gt;
&lt;br /&gt;
Language is hand-waved but should be added in as desired.&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a pervasive layer of civilization in 2058. Transportation networks, logistics systems, industrial facilities, communications, and government institutions all rely heavily on AI oversight. AI skills allow characters to understand, predict, and influence these systems. &lt;br /&gt;
&lt;br /&gt;
Skills inherited from prior versions are not explained on this page, but are easily found elsewhere.&lt;br /&gt;
&lt;br /&gt;
The two &#039;write-in&#039; skills are &amp;quot;Profession or Job&amp;quot; and &amp;quot;Science.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Skills|short skill list page]] omits the parent skill, but they are still grouped and the player has a 0 level in the sibling skills. So, for example, if a player has Computers(Programming)-1 he also has Computers(Security)-0.&lt;br /&gt;
&lt;br /&gt;
==The Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Administrate =====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
===== Advocate ===== &lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
&lt;br /&gt;
Knowledge of a particular AI bloc. Specialties include the four major AI&#039;s, and all the smaller ones as a unit.&lt;br /&gt;
&lt;br /&gt;
===== AI([[HELIX]]) =====&lt;br /&gt;
&lt;br /&gt;
===== AI([[ATLAS]]) =====&lt;br /&gt;
&lt;br /&gt;
===== AI([[LUNE]]) =====&lt;br /&gt;
&lt;br /&gt;
===== AI([[TERRA]]) =====&lt;br /&gt;
&lt;br /&gt;
===== AI([[SOLIPS]]) =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General knowledge of AI history, behavior, treaties, motivations, and interaction.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
• What does ATLAS generally care about?&amp;lt;br&amp;gt;&lt;br /&gt;
• What hidden assumptions is this SOLIPS using?&amp;lt;br&amp;gt;&lt;br /&gt;
• Why is TERRA flagging this route?&amp;lt;br&amp;gt;&lt;br /&gt;
• How will LUNE react to a beam-corridor disruption?&amp;lt;br&amp;gt;&lt;br /&gt;
• Which Atlas subsystem likely made this decision?&amp;lt;br&amp;gt;&lt;br /&gt;
• Which AI is most likely to intervene here?&amp;lt;br&amp;gt;&lt;br /&gt;
• What happened during the Zurich AI Arbitration?&amp;lt;br&amp;gt;&lt;br /&gt;
• Why would an AI object to this proposal?&amp;lt;br&amp;gt;&lt;br /&gt;
• Can I convince HELIX this plan improves social stability?&amp;lt;br&amp;gt;&lt;br /&gt;
• Can I persuade ATLAS to prioritize our cargo?&amp;lt;br&amp;gt;&lt;br /&gt;
• Can I frame this request so TERRA sees it as beneficial?&amp;lt;br&amp;gt;&lt;br /&gt;
• Can I obtain assistance without triggering intervention?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quantitatively:&lt;br /&gt;
&lt;br /&gt;
*Skill-0: Knows the major AI blocs, their basic functions, and standard interaction protocols.&lt;br /&gt;
&lt;br /&gt;
*Skill-1: Professional familiarity. Can routinely communicate with AI systems, anticipate common responses, and make effective requests through established channels.&lt;br /&gt;
&lt;br /&gt;
*Skill-2: Recognized specialist. Understands AI priorities well enough to predict reactions, negotiate effectively, and obtain cooperation that less experienced operators would miss.&lt;br /&gt;
&lt;br /&gt;
*Skill-3: Leading expert. Can identify subtle motivations, exploit opportunities for alignment, and influence decisions in complex or unusual circumstances.&lt;br /&gt;
&lt;br /&gt;
*Skill-4+: International authority. Frequently consulted regarding AI behavior, policy, negotiations, or disputes. May personally know key human representatives, architects, or historical decision-makers associated with one or more AI blocs.&lt;br /&gt;
&lt;br /&gt;
===== Art =====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
===== Athletics =====&lt;br /&gt;
Similar to other 2d6 lineage games, but not broken down into categories.&lt;br /&gt;
&lt;br /&gt;
===== Broker =====&lt;br /&gt;
Similar to other 2d6 lineage games. The affect of AI and the ability to accurately estimate shipping costs cause a modest shift towards commodities as opposed to differentiated markets, but this does not make the job easier.&lt;br /&gt;
&lt;br /&gt;
===== Carouse =====&lt;br /&gt;
Similar to other 2d6 lineage games. This one never changes.&lt;br /&gt;
&lt;br /&gt;
=== COMPUTERS ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Computers governs software, digital systems, automation, and machine logic. Unlike Network, which focuses on institutions and permissions, Computers focuses on the machines themselves.&lt;br /&gt;
&lt;br /&gt;
===== Computers(Programming) =====&lt;br /&gt;
&lt;br /&gt;
Creation and modification of software.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Writing automation routines. &lt;br /&gt;
    • Modifying AI interfaces. &lt;br /&gt;
    • Creating diagnostic tools. &lt;br /&gt;
    • Repairing damaged software. &lt;br /&gt;
    • Developing control systems.&lt;br /&gt;
&lt;br /&gt;
===== Computers(Robotic Integration) =====&lt;br /&gt;
The connection between software and robotic systems.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Integrating a mining swarm. &lt;br /&gt;
    • Linking industrial robots to factory systems. &lt;br /&gt;
    • Synchronizing spacecraft maintenance robots. &lt;br /&gt;
    • Diagnosing robot communication failures. &lt;br /&gt;
    • Configuring autonomous vehicle fleets.&lt;br /&gt;
&lt;br /&gt;
===== Computers(Security) =====&lt;br /&gt;
Deep technical security.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Breaking encryption. &lt;br /&gt;
    • Discovering software vulnerabilities. &lt;br /&gt;
    • Reverse engineering malware. &lt;br /&gt;
    • Penetrating hardened systems. &lt;br /&gt;
    • Auditing critical code. &lt;br /&gt;
&lt;br /&gt;
===== Deception =====&lt;br /&gt;
Compared to 2d6 lineage games, this adds the use of criminal/illegal software, hardware, or robotics. Note that in order to use this skill effectively in the electronic arenas, you need to be highly skilled in those areas already.&lt;br /&gt;
&lt;br /&gt;
=== ELECTRONICS ===&lt;br /&gt;
Electronics governs the operation, maintenance, troubleshooting, and physical implementation of electronic systems. Many electronic systems are highly automated, but failures still occur. Electronics specialists keep civilization functioning when automation begins to break down.&lt;br /&gt;
&lt;br /&gt;
===== Electronics(Field Engineer) =====&lt;br /&gt;
Practical repair and implementation.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Replacing damaged hardware.&amp;lt;br&amp;gt;&lt;br /&gt;
• Repairing communications equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
• Restoring power systems. &amp;lt;br&amp;gt;&lt;br /&gt;
• Fabricating temporary solutions. &amp;lt;br&amp;gt;&lt;br /&gt;
• Diagnosing physical faults.&amp;lt;br&amp;gt;&lt;br /&gt;
• Restoring backups. &amp;lt;br&amp;gt;&lt;br /&gt;
• Recovering crashed systems. &amp;lt;br&amp;gt;&lt;br /&gt;
• Restarting habitat control systems. &amp;lt;br&amp;gt;&lt;br /&gt;
• Managing AI support hardware. &amp;lt;br&amp;gt;&lt;br /&gt;
• Diagnosing computer failures. &amp;lt;br&amp;gt;&lt;br /&gt;
• Maintaining station operations centers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Electronics(Sensors &amp;amp; Remote Operations) =====&lt;br /&gt;
Using sensors and operating systems through robotic intermediaries.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Controlling inspection drones. &amp;lt;br&amp;gt;&lt;br /&gt;
• Operating mining robots with communication delays. &amp;lt;br&amp;gt;&lt;br /&gt;
• Interpreting sensor data. &amp;lt;br&amp;gt;&lt;br /&gt;
• Conducting telepresence operations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Surveying damaged spacecraft remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Engineer, Industrial ===&lt;br /&gt;
&lt;br /&gt;
Factories, production lines, manufacturing systems, heavy machinery, and industrial processes. Structures, habitats, buildings, tunnels, pressure vessels, infrastructure, and construction. Includes design of everything from coffee mugs to Orbitals. A Level 4 Industrial or Civil Engineer often becomes a Systems Engineer, i.e., the boss.&lt;br /&gt;
&lt;br /&gt;
Note there is a different skill dedicated to Spacecraft Engineers.&lt;br /&gt;
&lt;br /&gt;
==== Gambler ====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
==== Gun Combat ====&lt;br /&gt;
Covers all types; condensed compared to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
==== Gunner ====&lt;br /&gt;
Operation of any ship-mounted weaponry (includes rockets and missiles used as weapons).&lt;br /&gt;
&lt;br /&gt;
==== Heavy Weapons ====&lt;br /&gt;
Covers all types; condensed compared to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
=== Human Factors ===&lt;br /&gt;
&lt;br /&gt;
Human Factors governs the interaction between people, environments, organizations, and performance. In a civilization where machines perform most routine labor, human limitations often become the critical factor.&lt;br /&gt;
&lt;br /&gt;
==== Communications ====&lt;br /&gt;
&lt;br /&gt;
Motivation, persuasion, diplomacy, morale, and interpersonal coordination.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Resolving crew conflicts. &amp;lt;br&amp;gt;&lt;br /&gt;
• Improving morale. &amp;lt;br&amp;gt;&lt;br /&gt;
• Negotiating between factions. &amp;lt;br&amp;gt;&lt;br /&gt;
• Motivating exhausted workers. &amp;lt;br&amp;gt;&lt;br /&gt;
• Delivering effective briefings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often can step in for what is called &amp;quot;Leadership.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Environment ====&lt;br /&gt;
&lt;br /&gt;
Understanding how physical conditions affect human performance.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Designing effective work schedules. &amp;lt;br&amp;gt;&lt;br /&gt;
• Managing fatigue. &amp;lt;br&amp;gt;&lt;br /&gt;
• Identifying environmental stressors. &amp;lt;br&amp;gt;&lt;br /&gt;
• Evaluating habitability. &amp;lt;br&amp;gt;&lt;br /&gt;
• Improving workspace efficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
Similar to other 2d6 lineage games. This one never changes.&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
Similar to other 2d6 lineage games. This one never changes.&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Similar to other 2d6 lineage games. Slightly condensed.&lt;br /&gt;
&lt;br /&gt;
==== Melee(Unarmed) ====&lt;br /&gt;
Will use Mongoose Traveller&#039;s fun rules.&lt;br /&gt;
&lt;br /&gt;
==== Melee(Weapon) ====&lt;br /&gt;
Using non-ranged weapons in combat.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is one of the foundational industries of the Solar System.&lt;br /&gt;
Water, metals, rare earth elements, volatiles, and industrial materials are all extracted from planetary bodies, moons, and asteroids.&lt;br /&gt;
&lt;br /&gt;
==== Mining(Prospecting) ====&lt;br /&gt;
Finding resources.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Locating water ice. &amp;lt;br&amp;gt;&lt;br /&gt;
• Evaluating ore deposits. &amp;lt;br&amp;gt;&lt;br /&gt;
• Assessing asteroid composition. &amp;lt;br&amp;gt;&lt;br /&gt;
• Identifying economically viable claims. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mining(Extraction) ====&lt;br /&gt;
&lt;br /&gt;
Recovering resources.&amp;lt;br&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Planning excavation. &amp;lt;br&amp;gt;&lt;br /&gt;
• Managing explosive extraction. &amp;lt;br&amp;gt;&lt;br /&gt;
• Maximizing production. &amp;lt;br&amp;gt;&lt;br /&gt;
• Avoiding geological hazards. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mining(Robotic) ====&lt;br /&gt;
Operating automated mining systems. This is such an important process it has its own category.&lt;br /&gt;
&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Supervising mining swarms. &amp;lt;br&amp;gt;&lt;br /&gt;
• Managing autonomous excavators. &amp;lt;br&amp;gt;&lt;br /&gt;
• Recovering failed mining operations. &amp;lt;br&amp;gt;&lt;br /&gt;
• Optimizing robotic extraction. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NETWORK ===&lt;br /&gt;
Network governs the interconnected communications, permissions, identity, routing, and control systems that bind together modern civilization.&lt;br /&gt;
In 2058, almost every significant activity relies on network infrastructure. Spacecraft traffic, cargo routing, station access, robot authentication, financial transactions, AI interaction, and legal permissions all depend upon the network. Thus, like with Vacc Suit, we will actually drill down into skill levels.&lt;br /&gt;
Unlike Computers, which focuses on individual machines and software, Network focuses on the relationships between systems.&lt;br /&gt;
A character with Network understands how complex organizations, infrastructures, and authorities communicate and grant authority.&lt;br /&gt;
Network is commonly used by:&lt;br /&gt;
    • traffic controllers&lt;br /&gt;
    • station administrators&lt;br /&gt;
    • logistics specialists&lt;br /&gt;
    • security analysts&lt;br /&gt;
    • communications officers&lt;br /&gt;
    • corporate investigators&lt;br /&gt;
    • government officials&lt;br /&gt;
    • experienced spacers&lt;br /&gt;
&lt;br /&gt;
==== NETWORK (PROTOCOLS) ====&lt;br /&gt;
Protocols combines many of the functions performed by Communications and Administration skills in older games. &lt;br /&gt;
It represents knowledge of procedures, workflows, permissions, regulations, standards, and institutional behavior.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Requesting emergency docking clearance.&lt;br /&gt;
    • Filing a cargo exception.&lt;br /&gt;
    • Understanding station traffic procedures.&lt;br /&gt;
    • Navigating corporate approval chains.&lt;br /&gt;
    • Determining which office controls a permit.&lt;br /&gt;
    • Identifying which AI subsystem should receive a request.&lt;br /&gt;
    • Understanding beam corridor operating procedures.&lt;br /&gt;
    • Locating the correct authority during an emergency.&lt;br /&gt;
    • Determining how cargo should legally move between jurisdictions.&lt;br /&gt;
Protocols often answers the question:&lt;br /&gt;
&amp;quot;How is this supposed to work?&amp;quot;&lt;br /&gt;
Skill-0:&lt;br /&gt;
Can navigate routine procedures and use standard systems.&lt;br /&gt;
Skill-1:&lt;br /&gt;
Familiar with a profession&#039;s normal workflows.&lt;br /&gt;
Skill-2:&lt;br /&gt;
Can efficiently navigate complex organizations.&lt;br /&gt;
Skill-3+:&lt;br /&gt;
Can find solutions and shortcuts that most people never discover.&lt;br /&gt;
&lt;br /&gt;
==== NETWORK(SECURITY) ====&lt;br /&gt;
Security governs the protection, control, and exploitation of networked systems.&lt;br /&gt;
Unlike Computers (Security), which focuses on software, operating systems, and deep technical vulnerabilities, Network (Security) focuses on identity, permissions, trust relationships, authentication, and operational security.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Identifying suspicious network activity.&lt;br /&gt;
    • Determining who has access to a system.&lt;br /&gt;
    • Tracing permission chains.&lt;br /&gt;
    • Auditing station access records.&lt;br /&gt;
    • Detecting forged credentials.&lt;br /&gt;
    • Investigating unauthorized cargo movements.&lt;br /&gt;
    • Analyzing traffic routing anomalies.&lt;br /&gt;
    • Understanding authentication systems.&lt;br /&gt;
    • Establishing secure communications channels.&lt;br /&gt;
    • Exploiting organizational weaknesses in access control.&lt;br /&gt;
Network Security is often used by:&lt;br /&gt;
    • security officers&lt;br /&gt;
    • auditors&lt;br /&gt;
    • investigators&lt;br /&gt;
    • intelligence personnel&lt;br /&gt;
    • station administrators&lt;br /&gt;
    • corporate compliance specialists&lt;br /&gt;
Network Security often answers the question: &amp;quot;Who is allowed to do this?&amp;quot;&lt;br /&gt;
Skill-0:&lt;br /&gt;
Can operate securely within established procedures.&lt;br /&gt;
Skill-1:&lt;br /&gt;
Understands common security practices and controls.&lt;br /&gt;
Skill-2:&lt;br /&gt;
Professional security specialist.&lt;br /&gt;
Skill-3+:&lt;br /&gt;
Expert capable of identifying subtle vulnerabilities, hidden access paths, and complex security failures.&lt;br /&gt;
&lt;br /&gt;
SPECIAL NOTE ON NETWORK VS COMPUTERS&lt;br /&gt;
A useful rule of thumb:&lt;br /&gt;
Computers governs machines.&lt;br /&gt;
Network governs relationships.&lt;br /&gt;
Examples:&lt;br /&gt;
Writing software:&lt;br /&gt;
Computers (Programming); &lt;br /&gt;
Breaking encryption:&lt;br /&gt;
Computers (Security); &lt;br /&gt;
Integrating robot control systems:&lt;br /&gt;
Computers (Robotic Integration); &lt;br /&gt;
Obtaining docking clearance:&lt;br /&gt;
Network (Protocols); &lt;br /&gt;
Investigating access permissions:&lt;br /&gt;
Network (Security); &lt;br /&gt;
Tracing authority through multiple organizations:&lt;br /&gt;
Network (Protocols); &lt;br /&gt;
Determining who forged a credential:&lt;br /&gt;
Network (Security).&lt;br /&gt;
&lt;br /&gt;
Many situations involve both skills. When in doubt, ask:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is the challenge primarily technical, or primarily organizational?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
If it is technical, use Computers.&amp;lt;br&amp;gt;&lt;br /&gt;
If it is organizational, use Network.&amp;lt;br&amp;gt;&lt;br /&gt;
If it needs both, it needs both.&lt;br /&gt;
&lt;br /&gt;
==== Persuade ====&lt;br /&gt;
Similar to other 2d6 lineage games, with perhaps an accent on non-corporate settings. Persuade is a more casual and informal than Human Factors(Communications). Among other things, it covers fast talking, bargaining, wheedling, bluffing, bribery and intimidation.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
Politics governs the understanding of power structures, factions, institutions, and influence.&lt;br /&gt;
In 2058, governments remain important, but corporations, labor organizations, AI blocs, infrastructure authorities, and major industrial interests all compete for influence. Politics allows a character to understand who actually holds power and how that power is exercised.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Which faction benefits from a delayed beam corridor? &lt;br /&gt;
    • Why is Earth opposing this proposal? &lt;br /&gt;
    • Which labor organization controls this station? &lt;br /&gt;
    • Which ministry really oversees lunar exports? &lt;br /&gt;
    • How much influence does ATLAS have over this corporation? &lt;br /&gt;
    • Which corporation is funding the protest movement? &lt;br /&gt;
    • Which Martian bloc is likely to support Luna? &lt;br /&gt;
Politics often answers: &amp;quot;Who benefits from this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Recon ===&lt;br /&gt;
Observation, surveillance, anomaly detection, and interpretation of incomplete information. Also picks up the physical side of &amp;quot;Investigate,&amp;quot; the other parts being picked up by Network(protocols) and Network(Security).&lt;br /&gt;
Examples:&lt;br /&gt;
    • Spot an ambush. &lt;br /&gt;
    • Notice that a cargo manifest has been altered. &lt;br /&gt;
    • Identify unusual traffic patterns around a station. &lt;br /&gt;
    • Detect a hidden surveillance drone. &lt;br /&gt;
    • Determine whether a spacecraft&#039;s thermal signature is normal. &lt;br /&gt;
    • Notice a mining operation is concealing production. &lt;br /&gt;
    • Identify an unexpected change in robot behavior. &lt;br /&gt;
    • Interpret imagery from remote sensors. &lt;br /&gt;
Recon often answers: &amp;quot;What doesn&#039;t fit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Robotics ===&lt;br /&gt;
Robotics governs the operation, coordination, maintenance, and management of robotic systems. By 2058 robots perform much of civilization&#039;s physical labor.&lt;br /&gt;
&lt;br /&gt;
==== Robotics(Industrial) ====&lt;br /&gt;
&lt;br /&gt;
Manufacturing and production systems.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Factory automation. &amp;lt;br&amp;gt;&lt;br /&gt;
• Construction systems. &amp;lt;br&amp;gt;&lt;br /&gt;
• Cargo handling. &amp;lt;br&amp;gt;&lt;br /&gt;
• Refinery operations. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Robotics(Mobile Platforms) ====&lt;br /&gt;
&lt;br /&gt;
Large autonomous machines.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Mining crawlers. &amp;lt;br&amp;gt;&lt;br /&gt;
• Cargo movers. &amp;lt;br&amp;gt;&lt;br /&gt;
• Construction vehicles. &amp;lt;br&amp;gt;&lt;br /&gt;
• Security vehicles. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Robotics(Social) ====&lt;br /&gt;
Human-facing robots.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&lt;br /&gt;
• Reception robots. &amp;lt;br&amp;gt;&lt;br /&gt;
• Medical assistants. &amp;lt;br&amp;gt;&lt;br /&gt;
• Educational systems. &amp;lt;br&amp;gt;&lt;br /&gt;
• Companion robots. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Robotics(Swarm) ====&lt;br /&gt;
&lt;br /&gt;
Managing large numbers of small robots.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Mining swarms. &lt;br /&gt;
    • Inspection swarms. &lt;br /&gt;
    • Security swarms. &lt;br /&gt;
    • Construction swarms. &lt;br /&gt;
    • Habitat maintenance. &lt;br /&gt;
    • Life support servicing. &lt;br /&gt;
    • Utility systems. &lt;br /&gt;
    • Infrastructure repair. &lt;br /&gt;
&lt;br /&gt;
=== Space ===&lt;br /&gt;
Knowledge of the physical and operational realities of civilization beyond Earth. This is essentially the professional knowledge of a spacer.&lt;br /&gt;
&lt;br /&gt;
==== Space(Infrastructure) ====&lt;br /&gt;
Examples:&lt;br /&gt;
    • beam corridors &lt;br /&gt;
    • orbital traffic &lt;br /&gt;
    • logistics networks &lt;br /&gt;
    • depots &lt;br /&gt;
    • stations &lt;br /&gt;
    • docking systems &lt;br /&gt;
&lt;br /&gt;
==== Space(Navigation) ====&lt;br /&gt;
Examples:&lt;br /&gt;
    • transfer windows &lt;br /&gt;
    • orbital mechanics &lt;br /&gt;
    • rendezvous &lt;br /&gt;
    • burn planning &lt;br /&gt;
    • stationkeeping &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spacecraft Engineer ===&lt;br /&gt;
&lt;br /&gt;
Spacecraft Engineers maintain, operate, diagnose, and repair the propulsion, power, thermal-control, life-support, and support systems that allow spacecraft to function. While Mechanics repair machines and Industrial Engineers build systems, Spacecraft Engineers keep spacecraft operating under real-world conditions.&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Engineer(Chemical Power Systems) ====&lt;br /&gt;
Maintaining and operating a spacecraft&#039;s chemical power system, drive, and all systems specific to this type of vessel.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
managing cryogenic fuels&amp;lt;br&amp;gt;&lt;br /&gt;
diagnosing pump failures&amp;lt;br&amp;gt;&lt;br /&gt;
balancing propellant systems&amp;lt;br&amp;gt;&lt;br /&gt;
repairing feed lines&amp;lt;br&amp;gt;&lt;br /&gt;
restarting engines after faults&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Engineer(Nuclear Thermal) ====&lt;br /&gt;
Maintaining and operating a spacecraft&#039;s Nuclear Thermal power system, drive, and all systems specific to this type of vessel.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
reactor startup&amp;lt;br&amp;gt;&lt;br /&gt;
fuel element monitoring&amp;lt;br&amp;gt;&lt;br /&gt;
thermal management&amp;lt;br&amp;gt;&lt;br /&gt;
radiation control&amp;lt;br&amp;gt;&lt;br /&gt;
emergency shutdowns&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Engineer (Laser-Thermal) ====&lt;br /&gt;
Maintaining and operating a spacecraft&#039;s laser collection power source and chemical drive, and all systems specific to this type of vessel.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
beam alignment&amp;lt;br&amp;gt;&lt;br /&gt;
receiver maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
reaction-mass management&amp;lt;br&amp;gt;&lt;br /&gt;
corridor operations&amp;lt;br&amp;gt;&lt;br /&gt;
thermal overload recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spacecraft Pilot ===&lt;br /&gt;
Operation and control of spacecraft. Spacecraft Pilots manage the practical realities of moving vehicles through space, including docking, rendezvous, traffic control compliance, emergency maneuvering, and recovery from system failures. Modern spacecraft are highly automated, but Pilots are still responsible when automation proves insufficient, unavailable, or incorrect.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
• Conducting docking operations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Performing rendezvous maneuvers.&amp;lt;br&amp;gt;&lt;br /&gt;
• Executing emergency burns.&amp;lt;br&amp;gt;&lt;br /&gt;
• Recovering from navigation errors.&amp;lt;br&amp;gt;&lt;br /&gt;
• Managing spacecraft traffic conflicts.&amp;lt;br&amp;gt;&lt;br /&gt;
• Taking manual control after automation failures.&amp;lt;br&amp;gt;&lt;br /&gt;
• Piloting damaged spacecraft.&amp;lt;br&amp;gt;&lt;br /&gt;
• Conducting surface approaches and departures.&amp;lt;br&amp;gt;&lt;br /&gt;
• Managing unusual flight situations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Responding to unexpected hazards.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spacecraft Pilots often answer: &amp;quot;What do we do right now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Pilot(Chemical) ====&lt;br /&gt;
&lt;br /&gt;
The vast majority of spacecraft use chemical propulsion systems. Chemical Pilots are familiar with orbital shuttles, cargo vehicles, station tenders, landers, HELL-V support craft, and most routine transportation throughout cislunar space.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
• Orbital transfers.&amp;lt;br&amp;gt;&lt;br /&gt;
• Station-to-station traffic.&amp;lt;br&amp;gt;&lt;br /&gt;
• Lunar landing operations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Cargo delivery missions.&amp;lt;br&amp;gt;&lt;br /&gt;
• Surface ascent and descent.&amp;lt;br&amp;gt;&lt;br /&gt;
• Traffic pattern management.&amp;lt;br&amp;gt;&lt;br /&gt;
• Emergency orbital corrections.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most professional spacers possess at least Skill-1 in this specialty.&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Pilot(Nuclear Thermal Rockets/Deep Space Vehicles) ====&lt;br /&gt;
Nuclear Thermal vessels are rare, expensive, and typically much larger than ordinary spacecraft. Their missions often involve weeks or months of independent operation far from major support infrastructure.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
• Deep-space navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
• Long-duration mission planning.&amp;lt;br&amp;gt;&lt;br /&gt;
• Managing reactor-driven maneuvers.&amp;lt;br&amp;gt;&lt;br /&gt;
• Coordinating large crews.&amp;lt;br&amp;gt;&lt;br /&gt;
• Conducting asteroid and planetary transfers.&amp;lt;br&amp;gt;&lt;br /&gt;
• Handling delayed communications.&amp;lt;br&amp;gt;&lt;br /&gt;
• Operating beyond routine traffic control coverage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These pilots are often considered the captains of the Solar System&#039;s ocean-going vessels.&lt;br /&gt;
&lt;br /&gt;
==== Spacecraft Tactics ====&lt;br /&gt;
The art of employing spacecraft, sensors, weapons, electronic systems, drones, and maneuver in conflict. Space combat remains a developing discipline in 2058, combining lessons from naval warfare, aerospace operations, cyber conflict, and autonomous systems.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
• Determining advantageous engagement geometry.&amp;lt;br&amp;gt;&lt;br /&gt;
• Coordinating multiple spacecraft.&amp;lt;br&amp;gt;&lt;br /&gt;
• Exploiting sensor limitations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Managing missile engagements.&amp;lt;br&amp;gt;&lt;br /&gt;
• Defending against drone attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
• Protecting high-value infrastructure.&amp;lt;br&amp;gt;&lt;br /&gt;
• Planning interception operations.&amp;lt;br&amp;gt;&lt;br /&gt;
• Coordinating electronic warfare assets.&amp;lt;br&amp;gt;&lt;br /&gt;
• Controlling escalation during confrontations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spacecraft Tactics often answers: &amp;quot;How do we gain an advantage?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike Spacecraft Pilot, which governs flying a vessel, Spacecraft Tactics governs employing one effectively during conflict.&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
==== Steward ====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
==== Streewise ====&lt;br /&gt;
Similar to other 2d6 lineage games.&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
Similar to other 2d6 lineage games, but also includes planetside navigation.&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
Similar to other 2d6 lineage games. However, military tactics in 2158 largely involves remote operations of robots, or deployment of autonomous drones. Hence there can be considerable input from Robotics(swarm), hardening and/or interference from Network(Security), Computers(Robotic Integration), Computers(Security), etc.&lt;br /&gt;
&lt;br /&gt;
=== Vacc Suit ===&lt;br /&gt;
Similar to other 2d6 lineage games, but more detailed.&lt;br /&gt;
&lt;br /&gt;
Vacc Suit governs the operation of pressure suits, EVA systems, personal life support equipment, maneuvering packs, emergency survival procedures, and work conducted in vacuum or hostile environments.&lt;br /&gt;
The skill assumes familiarity with modern 2058 suits, including AI-assisted monitoring, robotic support systems, and integrated life support management.&lt;br /&gt;
&lt;br /&gt;
Vacc Suit-0: Basic Qualification&lt;br /&gt;
The character can safely operate a vacc suit under routine conditions.&lt;br /&gt;
Can:&lt;br /&gt;
    • Don and remove a suit.&lt;br /&gt;
    • Conduct routine EVA.&lt;br /&gt;
    • Follow safety procedures.&lt;br /&gt;
    • Monitor suit status displays.&lt;br /&gt;
    • Perform simple work while suited.&lt;br /&gt;
    • Use standard maneuvering systems.&lt;br /&gt;
Typical occupations:&lt;br /&gt;
    • Ordinary spacers&lt;br /&gt;
    • Station workers&lt;br /&gt;
    • Most spacecraft crew&lt;br /&gt;
Failure consequences are usually limited to inefficiency rather than catastrophe.&lt;br /&gt;
&lt;br /&gt;
Vacc Suit-1: Professional Operator&lt;br /&gt;
The character regularly works in vacuum.&lt;br /&gt;
Can:&lt;br /&gt;
    • Conduct construction work.&lt;br /&gt;
    • Perform maintenance activities.&lt;br /&gt;
    • Handle routine emergencies.&lt;br /&gt;
    • Manage suit malfunctions.&lt;br /&gt;
    • Operate in reduced visibility.&lt;br /&gt;
    • Assist injured personnel.&lt;br /&gt;
Typical occupations:&lt;br /&gt;
    • Technicians&lt;br /&gt;
    • Engineers&lt;br /&gt;
    • Construction crews&lt;br /&gt;
    • Inspectors&lt;br /&gt;
&lt;br /&gt;
Vacc Suit-2: Advanced EVA Specialist&lt;br /&gt;
The character is comfortable in difficult EVA environments.&lt;br /&gt;
Can:&lt;br /&gt;
    • Conduct rescue operations.&lt;br /&gt;
    • Work around damaged spacecraft.&lt;br /&gt;
    • Operate with degraded suit systems.&lt;br /&gt;
    • Perform complex repairs.&lt;br /&gt;
    • Coordinate multiple EVA personnel.&lt;br /&gt;
    • Function effectively in hazardous conditions.&lt;br /&gt;
Typical occupations:&lt;br /&gt;
    • Senior engineers&lt;br /&gt;
    • Rescue specialists&lt;br /&gt;
    • Military EVA personnel&lt;br /&gt;
    • Deep-space workers&lt;br /&gt;
&lt;br /&gt;
Vacc Suit-3: Expert&lt;br /&gt;
The character is recognized as unusually skilled.&lt;br /&gt;
Can:&lt;br /&gt;
    • Improvise life support solutions.&lt;br /&gt;
    • Conduct difficult operations under extreme time pressure.&lt;br /&gt;
    • Manage multiple simultaneous failures.&lt;br /&gt;
    • Operate effectively with partial suit functionality.&lt;br /&gt;
    • Lead large EVA teams.&lt;br /&gt;
Typical occupations:&lt;br /&gt;
    • Mission specialists&lt;br /&gt;
    • Chief EVA instructors&lt;br /&gt;
    • Elite rescue personnel&lt;br /&gt;
Others routinely seek their advice.&lt;br /&gt;
&lt;br /&gt;
Vacc Suit-4: Master&lt;br /&gt;
The character is among the best EVA operators known.&lt;br /&gt;
Can:&lt;br /&gt;
    • Accomplish tasks most people consider impossible.&lt;br /&gt;
    • Function calmly during catastrophic failures.&lt;br /&gt;
    • Invent novel procedures.&lt;br /&gt;
    • Keep others alive in situations thought unsurvivable.&lt;br /&gt;
    • Push equipment beyond its intended limits.&lt;br /&gt;
Examples:&lt;br /&gt;
    • Crossing between disabled spacecraft using improvised systems.&lt;br /&gt;
    • Recovering personnel from uncontrolled tumbling vehicles.&lt;br /&gt;
    • Completing critical repairs with minutes of life support remaining.&lt;br /&gt;
Such individuals are rare and often famous within spacer communities.&lt;br /&gt;
&lt;br /&gt;
Automation and Vacc Suits: Modern suits contain extensive automation and monitoring systems. Routine EVA assumes these systems are functioning. When automation, communications, or robotic assistance are unavailable, Vacc Suit skill becomes far more important.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Operations ===&lt;br /&gt;
&lt;br /&gt;
Most vehicles in 2058 are heavily automated.&lt;br /&gt;
Vehicle Operations governs supervision of automation, emergency intervention, and manual control when systems fail.&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Operations(Air) ====&lt;br /&gt;
Examples:&lt;br /&gt;
    • Supervising aircraft. &lt;br /&gt;
    • Emergency manual flight. &lt;br /&gt;
    • Override procedures. &lt;br /&gt;
    • Recovery from automation failure. &lt;br /&gt;
==== Vehicle Operations(Ground) ====&lt;br /&gt;
Examples:&lt;br /&gt;
    • Cargo haulers. &lt;br /&gt;
    • Construction vehicles. &lt;br /&gt;
    • Industrial transports. &lt;br /&gt;
    • Emergency manual operation. &lt;br /&gt;
&lt;br /&gt;
Vehicle Operations often answers:&lt;br /&gt;
&amp;quot;What happens when the autopilot stops helping?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Watercraft ====&lt;br /&gt;
Similar to other 2d6 games, but condensed.&lt;br /&gt;
&lt;br /&gt;
=== Zero and Low-G Operations ===&lt;br /&gt;
&lt;br /&gt;
==== Zero and low G Combat ==== &lt;br /&gt;
&lt;br /&gt;
Combat in low G creates significant and non-intuitive modifications. Skill level = 1 is sufficient to remove negative combat modifiers. Little need for this if you have no combat skills.&lt;br /&gt;
&lt;br /&gt;
==== Zero and Low-G Operations ==== &lt;br /&gt;
&lt;br /&gt;
Everything other than combat. Cooking in a non-spin space vessel, for example. Skill level = 0 is sufficient to remove negative modifiers for simple tasks. A must for space travellers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skills|Back to Skills Short List]] ** [[Character Creation|Back to Character Creation]] ** [[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=415</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=415"/>
		<updated>2026-06-09T01:46:46Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation.&lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
The Founding Consortium&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=414</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=414"/>
		<updated>2026-06-09T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation.&lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
The Founding Consortium&lt;br /&gt;
&lt;br /&gt;
The first Luna-L1 segment was a huge accomplishment by what is referred to collectively as &amp;quot;The Founding Consortium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Founding Consortium consisted of:&lt;br /&gt;
&lt;br /&gt;
*Helios Launch Systems&lt;br /&gt;
*Tycho Industrial&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
*Atlas Navigation Services&lt;br /&gt;
*Solace Power and Fusion&lt;br /&gt;
*Kessler Vacuum Systems&lt;br /&gt;
*Horizon Mutual&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=413</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=413"/>
		<updated>2026-06-09T01:41:39Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Highway is not a single installation but a growing transportation network. Massive laser stations project energy across space to specially designed spacecraft equipped with light sails and thermal absorption systems. Rather than carrying all of the fuel required for acceleration, these vessels receive much of their energy from the Highway itself, dramatically reducing transportation costs and increasing payload capacity.&lt;br /&gt;
&lt;br /&gt;
Like railroads, shipping lanes, or air traffic corridors before it, the Laser Highway consists of multiple connected segments linked by transfer stations, orbital hubs, and navigation authorities. Ships enter a corridor, accelerate under beam power, then transfer to the next leg of the network or continue under their own propulsion.&lt;br /&gt;
&lt;br /&gt;
The first operational segment, connecting Luna to Earth-Moon L1, entered service only recently and immediately transformed cislunar transportation.&lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=412</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=412"/>
		<updated>2026-06-09T01:34:58Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Laser Highway =&lt;br /&gt;
The Laser Highway actually will consist of multiple hiways connected at transfer points. The first leg, which connects L1 to Luna, is already built: &lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=411</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=411"/>
		<updated>2026-06-09T01:34:23Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Laser Highway =&lt;br /&gt;
The Laser Highway actually will consist of multiple hiways connected at transfer points. The first leg, which connects L1 to Luna, is already built: &lt;br /&gt;
&lt;br /&gt;
=== Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The beam becomes invisible and mundane; the corridor becomes important.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=410</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=410"/>
		<updated>2026-06-09T01:34:05Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Laser Highway =&lt;br /&gt;
The Laser Highway actually will consist of multiple hiways connected at transfer points. The first leg, which connects L1 to Luna, is already built: &lt;br /&gt;
&lt;br /&gt;
 === Luna-L1 Directed Energy Corridor ===&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;br /&gt;
&lt;br /&gt;
The L1L is already treated almost like a railroad, not a laser. The important thing is the traffic. By 2158 you might hear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L1L traffic is down 8% this quarter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tycho strike delayed L1L maintenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Atlas closed the L1L for six hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ship missed its L1L insertion window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The beam becomes invisible and mundane; the corridor becomes important.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=409</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=409"/>
		<updated>2026-06-09T01:30:44Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser Highway actually will consist of multiple hiways connected at transfer points. The first leg, which connects L1 to Luna, is already built: &lt;br /&gt;
&lt;br /&gt;
Formal Name: Luna-L1 Directed Energy Corridor&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=408</id>
		<title>Laser Highways</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Laser_Highways&amp;diff=408"/>
		<updated>2026-06-09T01:29:01Z</updated>

		<summary type="html">&lt;p&gt;Mike: Created page with &amp;quot;The Laser Highway (or Hiway) is  The first leg, which connects L1 to Luna, is the   Formal Name: Luna-L1 Directed Energy Corridor  Corporate Name: Laser Highway Segment One  Common Name: The L1L&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser Highway (or Hiway) is&lt;br /&gt;
&lt;br /&gt;
The first leg, which connects L1 to Luna, is the &lt;br /&gt;
&lt;br /&gt;
Formal Name: Luna-L1 Directed Energy Corridor&lt;br /&gt;
&lt;br /&gt;
Corporate Name: Laser Highway Segment One&lt;br /&gt;
&lt;br /&gt;
Common Name: The L1L&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Main_Page&amp;diff=407</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Main_Page&amp;diff=407"/>
		<updated>2026-06-09T01:27:28Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Welcome to IN-SYSTEM&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This is a near-future hard-science-adjacent roleplaying game set in our own lovely solar system in year 2158. Humanity has established permanent presence on Luna, Earth-Luna Lagrange points, and Mars. Colonies, stations, and outposts on The Belt and distant moons provide harbor for intrepid miners and religious sects. But civilization is being re-shaped, yet again; the first generation of deep-space infrastructure, the new &amp;quot;Laser Hiway,&amp;quot; is proving as disruptive as the prophets warned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For general rules, the reader is directed to Cepheus Engine Orbital 2100, Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Consider this milieu tech level (TL) 9 minus jump drives and gravity manipulation.&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Setting|&#039;&#039;&#039;&amp;lt;big&amp;gt;The Setting&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* [[Timeline|&#039;&#039;&#039;&amp;lt;big&amp;gt;Timeline&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* [[Glossary|&#039;&#039;&#039;&amp;lt;big&amp;gt;Glossary&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* [[Shorthands|&#039;&#039;&#039;(A few new) &amp;lt;big&amp;gt;Shorthands&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Character Creation|&#039;&#039;&#039;&amp;lt;big&amp;gt;Character Creation&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* [[Skills|&#039;&#039;&#039;&amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* [[Annotated Skills|&#039;&#039;&#039;&amp;lt;big&amp;gt;Annotated Skills&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;[[Genetics|&#039;&#039;&#039;&amp;lt;big&amp;gt;Genetics&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- *[[Technology|&#039;&#039;&#039;&amp;lt;big&amp;gt;Technology&amp;lt;/big&amp;gt;&#039;&#039;&#039;]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- *[[Ship Types]] --&amp;gt;&lt;br /&gt;
*[[Fuels and Energy|&amp;lt;big&amp;gt;&#039;&#039;&#039;Fuels and Energy&#039;&#039;&#039;&amp;lt;/big&amp;gt;]]&lt;br /&gt;
*[[Laser Highways|&amp;lt;big&amp;gt;&#039;&#039;&#039;The Laser Highway&#039;&#039;&#039;&amp;lt;/big&amp;gt;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[HELIX|&amp;lt;big&amp;gt;HELIX&amp;lt;/big&amp;gt;]]&lt;br /&gt;
*[[ATLAS|&amp;lt;big&amp;gt;ATLAS&amp;lt;/big&amp;gt;]]&lt;br /&gt;
*[[LUNE|&amp;lt;big&amp;gt;LUNE&amp;lt;/big&amp;gt;]]&lt;br /&gt;
*[[TERRA|&amp;lt;big&amp;gt;TERRA&amp;lt;/big&amp;gt;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[RELIGIONS|&#039;&#039;&#039;&amp;lt;big&amp;gt;RELIGIONS&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[World-Building|&#039;&#039;&#039;&amp;lt;big&amp;gt;World-Building&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Or, try browsing by [[Categories]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Questions, corrections, and account requests:&lt;br /&gt;
&lt;br /&gt;
Mike Cochran&amp;lt;br&amp;gt;&lt;br /&gt;
otyugh@sbcglobal.net&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=406</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=406"/>
		<updated>2026-06-09T01:26:48Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Biologicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=405</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=405"/>
		<updated>2026-06-09T01:26:24Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
= Companies =&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=404</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=404"/>
		<updated>2026-06-09T01:26:11Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=Glossary&amp;diff=403</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=Glossary&amp;diff=403"/>
		<updated>2026-06-09T01:25:06Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much thanks to Zozer&#039;s AD 2100&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ABODE&lt;br /&gt;
| Automated Base or Outpost Deployment Equipment&lt;br /&gt;
|-&lt;br /&gt;
| AD&lt;br /&gt;
| Automation Dependence level&lt;br /&gt;
|-&lt;br /&gt;
| AKV&lt;br /&gt;
| Autonomous Kill Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| Action Penalty&lt;br /&gt;
|-&lt;br /&gt;
| ASATM&lt;br /&gt;
| Anti-Satellite Missile&lt;br /&gt;
|-&lt;br /&gt;
| CML&lt;br /&gt;
| Counter Measures Launcher&lt;br /&gt;
|-&lt;br /&gt;
| COM&lt;br /&gt;
| Configurable Operations &amp;amp; Messaging&lt;br /&gt;
|-&lt;br /&gt;
| DSV&lt;br /&gt;
| Deep Space Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| D?V&lt;br /&gt;
| Deep Space Vehicle, second letter denoting mission (e.g. DKV)&lt;br /&gt;
|-&lt;br /&gt;
| ESDA&lt;br /&gt;
| Earth Space Development Agency&lt;br /&gt;
|-&lt;br /&gt;
| EU&lt;br /&gt;
| Earth Union&lt;br /&gt;
|-&lt;br /&gt;
| EVA&lt;br /&gt;
| Extra Vehicular Activity&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Global Area Network&lt;br /&gt;
|-&lt;br /&gt;
| GEO&lt;br /&gt;
| Geosynchronous Orbit&lt;br /&gt;
|-&lt;br /&gt;
| GMF&lt;br /&gt;
| Generator, Magnetic Field&lt;br /&gt;
|-&lt;br /&gt;
| HALT&lt;br /&gt;
| Helix, Atlas, Lune, Terra&lt;br /&gt;
|-&lt;br /&gt;
| He3&lt;br /&gt;
| Helium-3&lt;br /&gt;
|-&lt;br /&gt;
| HELL-V&lt;br /&gt;
| High Energy Laser Lift Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HESH&lt;br /&gt;
| Hostile Environment Shielding Suit&lt;br /&gt;
|-&lt;br /&gt;
| HLV&lt;br /&gt;
| Heavy Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| HRR&lt;br /&gt;
| Human to Robot Ratio&lt;br /&gt;
|-&lt;br /&gt;
| IAU&lt;br /&gt;
| International Astronomical Union&lt;br /&gt;
|-&lt;br /&gt;
| IPN&lt;br /&gt;
| Interplanetary Network&lt;br /&gt;
|-&lt;br /&gt;
| IPS&lt;br /&gt;
| Interplanetary Services&lt;br /&gt;
|-&lt;br /&gt;
| ISS&lt;br /&gt;
| International Space Station&lt;br /&gt;
|-&lt;br /&gt;
| L1-L5&lt;br /&gt;
| Lagrange Points 1 through 5&lt;br /&gt;
|-&lt;br /&gt;
| L1L&lt;br /&gt;
| Nickname for the Luna to L1 Laser Highway&lt;br /&gt;
|-&lt;br /&gt;
| LAN&lt;br /&gt;
| Local Area Network&lt;br /&gt;
|-&lt;br /&gt;
| LEO&lt;br /&gt;
| Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLO&lt;br /&gt;
| Low Lunar Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LLV&lt;br /&gt;
| Light Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| LOPS&lt;br /&gt;
| Lunar Outsystem Patrol and Security&lt;br /&gt;
|-&lt;br /&gt;
| LPO&lt;br /&gt;
| Low Planetary Orbit&lt;br /&gt;
|-&lt;br /&gt;
| LSC&lt;br /&gt;
| Large Scale Space Colony&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Lunar Security Detachment&lt;br /&gt;
|-&lt;br /&gt;
| MLA&lt;br /&gt;
| Module Lander Aeroshell&lt;br /&gt;
|-&lt;br /&gt;
| MLV&lt;br /&gt;
| Medium Launch Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| NASA&lt;br /&gt;
| National Aeronautics and Space Administration&lt;br /&gt;
|-&lt;br /&gt;
| NTR&lt;br /&gt;
| Nuclear Thermal Rocket&lt;br /&gt;
|-&lt;br /&gt;
| OMP&lt;br /&gt;
| Orbital Module Platform&lt;br /&gt;
|-&lt;br /&gt;
| OPSEK&lt;br /&gt;
| Orbital Piloted Assembly and Experiment Complex&lt;br /&gt;
|-&lt;br /&gt;
| ORVIN&lt;br /&gt;
| Oxygen Recovery In-Situ&lt;br /&gt;
|-&lt;br /&gt;
| PLSS&lt;br /&gt;
| Personal Life Support System&lt;br /&gt;
|-&lt;br /&gt;
| PSPA&lt;br /&gt;
| Portable Solar Panel Array&lt;br /&gt;
|-&lt;br /&gt;
| RR&lt;br /&gt;
| Human to Robot Ratio (short version)&lt;br /&gt;
|-&lt;br /&gt;
| RTG&lt;br /&gt;
| Radiothermic Isotope Generator&lt;br /&gt;
|-&lt;br /&gt;
| SARA&lt;br /&gt;
| Space Activities Regulatory Agency&lt;br /&gt;
|-&lt;br /&gt;
| SETI&lt;br /&gt;
| Search for Extra-Terrestrial Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| SGS&lt;br /&gt;
| Spin Gravity Station&lt;br /&gt;
|-&lt;br /&gt;
| SHS&lt;br /&gt;
| Single Hull Station&lt;br /&gt;
|-&lt;br /&gt;
| SWN&lt;br /&gt;
| Space Workers Network&lt;br /&gt;
|-&lt;br /&gt;
| THAAD-X&lt;br /&gt;
| Terminal High Altitude Area Defence (Next Generation)&lt;br /&gt;
|-&lt;br /&gt;
| UN&lt;br /&gt;
| United Nations&lt;br /&gt;
|-&lt;br /&gt;
| VHLV&lt;br /&gt;
| Very Heavy Launch Vehicle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;br /&gt;
[[Category:Core Reference]]&lt;br /&gt;
[[Category:Player Resources]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=402</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=402"/>
		<updated>2026-06-09T01:21:50Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Companies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided: Radiation resistance packages, Hypoxia adaptation, Long-duration habitat health systems for the L1L&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=401</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=401"/>
		<updated>2026-06-09T01:20:05Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Biologicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
==== *Meridian Aero-Genetics ====&lt;br /&gt;
Headquarters: Kathmandu Biotech Corridor&lt;br /&gt;
&lt;br /&gt;
Primarily a genetic engineering company.&lt;br /&gt;
&lt;br /&gt;
Won controversial contracts for crew adaptation programs used by Laser Highway workers.&lt;br /&gt;
&lt;br /&gt;
Provided:&lt;br /&gt;
&lt;br /&gt;
Radiation resistance packages&lt;br /&gt;
Hypoxia adaptation&lt;br /&gt;
Long-duration habitat health systems&lt;br /&gt;
&lt;br /&gt;
Critics called them:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The company that genetically modified construction workers to fit the project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=400</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=400"/>
		<updated>2026-06-09T01:18:52Z</updated>

		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Meridian Aero-Genetics&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;lt;&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=399</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=399"/>
		<updated>2026-06-09T01:18:25Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Industrial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Meridian Aero-Genetics&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
==== Tycho Industrial ====&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
	<entry>
		<id>https://in-system.org/wiki/index.php?title=World-Building&amp;diff=398</id>
		<title>World-Building</title>
		<link rel="alternate" type="text/html" href="https://in-system.org/wiki/index.php?title=World-Building&amp;diff=398"/>
		<updated>2026-06-09T01:18:03Z</updated>

		<summary type="html">&lt;p&gt;Mike: /* Industrial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add as created during character and game development.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
&lt;br /&gt;
=== Biologicals ===&lt;br /&gt;
&lt;br /&gt;
*Severny-Aegis Bio-Industrial&lt;br /&gt;
*Meridian Aero-Genetics&lt;br /&gt;
*Mariana-Aqualung Solutions&lt;br /&gt;
*Apex-Kinetic Dynamics&lt;br /&gt;
*Ironclad Cellular Security&lt;br /&gt;
*Somnus-Null Neuro-Tech&lt;br /&gt;
*HELIX Human Systems&lt;br /&gt;
&lt;br /&gt;
=== Industrial ===&lt;br /&gt;
&lt;br /&gt;
Tycho Industrial&lt;br /&gt;
&lt;br /&gt;
Headquarters: Tycho City, Luna&lt;br /&gt;
&lt;br /&gt;
The premier lunar construction corporation.&lt;br /&gt;
&lt;br /&gt;
Responsible for:&lt;br /&gt;
&lt;br /&gt;
Excavation of beam station foundations&lt;br /&gt;
Regolith shielding&lt;br /&gt;
Pressure tunnels&lt;br /&gt;
Structural supports&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
Aggressive labor practices&lt;br /&gt;
Strong LUNE influence&lt;br /&gt;
Fierce rivalry with Helios&lt;br /&gt;
&lt;br /&gt;
*Borealis Cryogenics&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Helios Launch Systems ====&lt;br /&gt;
Headquarters: Earth Orbit / Houston Arcology&lt;br /&gt;
&lt;br /&gt;
Originally a heavy-lift launch consortium.&lt;br /&gt;
&lt;br /&gt;
Responsible for delivering many of the early beam emitters, radiators, and superconducting components from Earth to Luna.&lt;br /&gt;
&lt;br /&gt;
Known for:&lt;br /&gt;
&lt;br /&gt;
*Conservative engineering&lt;br /&gt;
*Powerful Earth government ties&lt;br /&gt;
*Massive logistics fleets&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
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