Shorthands: Difference between revisions
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Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities. | Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities. | ||
These are | These are GM-side constructions, shared here so that players can make their own estimates. They might also show up in official documents or background information. | ||
== HALT == | == HALT == | ||
<code>HALT-xxxx</code> | <code>HALT-xxxx</code> | ||
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Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4. | Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4. | ||
Example: | HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Example: | ||
<code>HALT-1441</code> | <code>HALT-1441</code> | ||
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence. | This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321. | ||
HALT does not indicate ownership. | HALT does not indicate ownership. | ||
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known. | |||
== HRR (Human-Robot Ratio) == | == HRR (Human-Robot Ratio) == | ||
HRR describes how much of an organization's activity is performed by humans versus robots. | HRR describes how much of an organization's activity is performed by humans versus robots. HRR is usually shortened to "R." | ||
HRR 1:2 | HRR 1:2, or just "It's an R2 type of place" | ||
Two robots for every human. | Two robots for every human. | ||
HRR 1:100 | HRR 1:100, or spoken, "R is 100" | ||
One hundred robots for every human. | One hundred robots for every human. | ||
== IC (Infrastructure Class) == | == IC (Infrastructure Class) == | ||
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== AD (Automation Dependence) == | == AD (Automation Dependence) == | ||
The easiest way to understand this is to posit what happens if automation fails: | |||
;AD-0 | ;AD-0 | ||
Latest revision as of 01:00, 26 July 2026
The New Shorthands
Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities.
These are GM-side constructions, shared here so that players can make their own estimates. They might also show up in official documents or background information.
HALT
HALT-xxxx
Where:
- H = HELIX
- A = ATLAS
- L = LUNE
- T = TERRA
Higher numbers indicate greater influence. While zeros are theoretically possible, scores are 1-4.
HALT measures the relative influence of the four major AI blocs on things other than people. For example, a company, or a bar, or a space station will have a HALT score. Example:
HALT-1441
This installation is strongly influenced by ATLAS and LUNE, while HELIX and TERRA have comparatively little influence. Large entities have HALT scores, but sub-components of them might have different ones. A spaceport might be HALT 1422, but a certain restaurant at the spaceport might be HALT 4321.
HALT does not indicate ownership.
HALT, as applied to individuals, is scored on a scale that starts between 25-100. The upper end is not known.
HRR (Human-Robot Ratio)
HRR describes how much of an organization's activity is performed by humans versus robots. HRR is usually shortened to "R."
HRR 1:2, or just "It's an R2 type of place" Two robots for every human.
HRR 1:100, or spoken, "R is 100" One hundred robots for every human.
IC (Infrastructure Class)
- IC-0
- Local significance only.
- IC-1
- Regional importance.
- IC-2
- Important transportation or industrial facility.
- IC-3
- Major strategic installation.
- IC-4
- Civilization-critical infrastructure.
Examples of IC-4 locations include:
- major beam corridor facilities
- primary transportation hubs
- critical resource depots
AD (Automation Dependence)
The easiest way to understand this is to posit what happens if automation fails:
- AD-0
- Humans can perform most functions manually.
- AD-1
- Operations become slower.
- AD-2
- Operations become difficult.
- AD-3
- Operations become severely impaired.
- AD-4
- The facility effectively ceases functioning.