Annotated Skills: Difference between revisions
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===== AI Specific Systems ===== | ===== AI Specific Systems ===== | ||
Expert knowledge of a particular AI bloc. A character with AI General may understand AI broadly; this skill gives understanding at a deeper level. | Expert knowledge of a particular AI bloc. A character with AI General may understand AI broadly; this skill gives understanding at a deeper level. | ||
Specialties include the four major AI's | Specialties include the four major AI's | ||
[HELIX] | |||
<br> | |||
[ATLAS] | |||
<br> | |||
[LUNE] | |||
<br) | |||
[TERRA] | |||
plus myriad smaller ones, collectively called "Solips": | |||
Examples: | Examples: | ||
• What hidden assumptions is this SOLIPS using? | • What hidden assumptions is this SOLIPS using? | ||
Revision as of 04:24, 1 June 2026
SKILLS IN MORE DETAIL
Intro
You may note some overlap in a few of the skills. This is by design and creates some redundancy in critical areas. The need for some skills freely cross domains, although they may approach the problem from a different angle. Consider skills such as AI, Robotics, Computers, and Networking: all deeply involve security, networking, computers, and hardware.
Artificial Intelligence is a pervasive layer of civilization in 2058. Transportation networks, logistics systems, industrial facilities, communications, and government institutions all rely heavily on AI oversight. AI skills allow characters to understand, predict, and influence these systems.
Skills inherited from prior versions are not explicated but are easily found.
The [Skills|other skill list page] omits the parent skill, but they are still grouped and the player has a 0 level in the sibling skills. So, for example, if a player has Engineer(Industrial)-1 he also has Engineer(Systems)-0.
The Skills
Administer
Similar to other 2d6 lineage games.
Advocate
Similar to other 2d6 lineage games.
AI General
General knowledge of AI history, behavior, treaties, motivations, and influence. Examples:
• What does ATLAS generally care about? • Which AI is most likely to intervene here? • What happened during the Zurich AI Arbitration? • Why would an AI object to this proposal?
Quantitatively:
- Skill-0: Knows the major AI blocs and their basic functions.
- Skill-1: Professional familiarity.
- Skill-2: Recognized specialist.
- Skill-3+: Leading expert.
AI Liaison
The ability to align human goals with AI priorities. Something like Persuade applied to AI's. Examples:
• Can I convince HELIX this plan improves social stability? • Can I persuade ATLAS to prioritize our cargo? • Can I frame this request so TERRA sees it as beneficial? • Can I obtain assistance without triggering intervention?
Quantitatively: Skill-0: Can interact with AI systems using standard procedures. Skill-1: Can obtain modest favors. Skill-2: Can routinely influence AI priorities. Skill-3+: Can shape outcomes others would not even attempt.
AI Specific Systems
Expert knowledge of a particular AI bloc. A character with AI General may understand AI broadly; this skill gives understanding at a deeper level. Specialties include the four major AI's
[HELIX]
[ATLAS]
[LUNE]
<br)
[TERRA]
plus myriad smaller ones, collectively called "Solips":
Examples:
• What hidden assumptions is this SOLIPS using? • Why is TERRA flagging this route? • How will LUNE react to a beam-corridor disruption? • Which Atlas subsystem likely made this decision?
SOLIPS: A catch-all category covering localized, corporate, industrial, scientific, military, and habitat-specific AIs that exist outside the major AI blocs. These systems are often highly specialized, heavily firewalled, and occasionally eccentric. Knowledge of Solips AIs allows a character to understand and negotiate with the countless smaller intelligences that quietly operate much of civilization.
Art
Similar to other 2d6 lineage games.
Athletics
Similar to other 2d6 lineage games, but not broken down into categories.
Broker
Similar to other 2d6 lineage games. The affect of AI and the ability to accurately estimate shipping costs cause a shift towards commodities as opposed to differentiated markets, but this does not make the job easier.
Carouse
Similar to other 2d6 lineage games. This one never changes.
Computers
Computers governs software, digital systems, automation, and machine logic. Unlike Network, which focuses on institutions and permissions, Computers focuses on the machines themselves. Programming Creation and modification of software. Examples:
• Writing automation routines. • Modifying AI interfaces. • Creating diagnostic tools. • Repairing damaged software. • Developing control systems.