Annotated Skills
SKILLS IN MORE DETAIL
Intro
You may note some overlap in a few of the skills. This is by design and creates some redundancy in critical areas. The need for some skills freely cross domains, although they may approach the problem from a different angle. Consider skills such as AI, Robotics, Computers, and Networking: all deeply involve security, networking, computers, and hardware.
Artificial Intelligence is a pervasive layer of civilization in 2058. Transportation networks, logistics systems, industrial facilities, communications, and government institutions all rely heavily on AI oversight. AI skills allow characters to understand, predict, and influence these systems.
Skills inherited from prior versions are not explicated but are easily found.
The [Skills|other skill list page] omits the parent skill, but they are still grouped and the player has a 0 level in the sibling skills. So, for example, if a player has Engineer(Industrial)-1 he also has Engineer(Systems)-0.
The Skills
Administer: Similar to other 2d6 lineage games.
Advocate: Similar to other 2d6 lineage games.
AI General General knowledge of AI history, behavior, treaties, motivations, and influence. Examples:
• What does ATLAS generally care about? • Which AI is most likely to intervene here? • What happened during the Zurich AI Arbitration? • Why would an AI object to this proposal?
Quantitatively:
- Skill-0: Knows the major AI blocs and their basic functions.
- Skill-1: Professional familiarity.
- Skill-2: Recognized specialist.
- Skill-3+: Leading expert.