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26 July 2026

21 July 2026

  • 21:0721:07, 21 July 2026 Embrall (hist | edit) [4,560 bytes] Mike (talk | contribs) (Created page with "= Embrall Worldlet 14-C Timeline = This page summarizes the currently accepted historical chronology of the Mouse-Rider habitat on Worldlet 14-C in the Embrall system. == ~1200 Years Before the Imperial Calendar (c. -1200) == Ancient Human explorers discover an isolated population of Mouse-Riders inhabiting the naturally occurring thermally-cycled caverns beneath Worldlet 14-C. Recognizing the scientific importance of the discovery, they establish a permanent researc...")

17 July 2026

16 July 2026

  • 04:4904:49, 16 July 2026 Tilt (hist | edit) [224 bytes] Mike (talk | contribs) (Created page with "Level 1. V1. Range 20'/level, outdoors = yards. Save: none for objects, vs spells for creatures or items held by creatures. Area is single thing 10 lbs/lev. Item tilts or partially changes facing, up to 30 degrees + 5/level.")
  • 04:3604:36, 16 July 2026 Yazim's Small Conjuration of Mystic Marbles (hist | edit) [338 bytes] Mike (talk | contribs) (Created page with "Yazim's Small Conjuration of Mystic Marbles level 2 range = 60' area 10x10<br> 14,400 marbles appear on the ground. If floor is smooth, the slipping is fierce; need a 20 to save each rd, modified by dex. The area spreads by 10' and saves improve by +4 each round. If the floor is smooth and slanted, the marbles all roll. Lasts 1r/level.")
  • 02:1702:17, 16 July 2026 Sensible Gems Table (hist | edit) [980 bytes] Mike (talk | contribs) (Created page with " == Sensible Gem Table (d100) == This optional table is intended for larger treasures where rolling each individual gem becomes cumbersome. Rather than generating dozens of low-value stones individually, assume the listed gem is representative of the collection. The listed value is the approximate value of each stone before appraisal. {| class="wikitable" ! d100 ! Gem ! Typical Value | ! Notes...")

14 July 2026

  • 18:0418:04, 14 July 2026 GM:Ideas that need Homes (hist | edit) [771 bytes] Mike (talk | contribs) (Created page with " == Ideas that need a home in DND == <br> === Sneaky Creatures finally get used === Make a list of creatures like Erinyes, Succubus; === Cold Creatures finally get used === Yeti, === Marsh === Will o the wisp looks like person carrying lantern at night, picking their way down a marsh path; there will be a quicksand area and local monsters to take advantage of it (e.g. 6 wraiths), or underwater ghouls. Strangleweed should be routine off the path. Dense riparian w...") originally created as "Ideas that need Homes"

12 July 2026

  • 05:3205:32, 12 July 2026 GM:Hell Magic Items (hist | edit) [6,299 bytes] Mike (talk | contribs) (Created page with "= Infernal Manufactories of the First Layer The First Layer of Hell possesses a vast industrial economy centered upon contracts, regulation, metallurgy, and military production. While countless individual smiths and artificers exist, most significant magical arms and armor originate from ancient manufactories whose names are recognized throughout the infernal hierarchy. Unlike mortal craftsmen, infernal manufacturers emphasize consistency, accountability, and provenanc...") originally created as "Hell Magic Items"

11 July 2026

  • 22:2322:23, 11 July 2026 GM:Feri to Uthith (hist | edit) [12,029 bytes] Mike (talk | contribs) (Created page with "= Feri-Uthith = == Beck's World == === System Overview === Beck's World is a bleak frontier system orbiting a K0 V primary with a dim M2 companion. The system contains ten worlds and a single gas giant. Beck's World itself is a wet, rainy, volcanic planet of scattered settlements dominated by one modest port city. Although technologically primitive (TL-4), it occupies an outsized place in recent Imperial history because of the decisive Fifth Frontier War battle fought...") originally created as "Feri to Uthith"

5 July 2026

2 July 2026

  • 23:4323:43, 2 July 2026 GM:Ruins of Egret (hist | edit) [14,401 bytes] Mike (talk | contribs) (Created page with " = Egret Marsh = == Overview == The ruined settlement of '''Egret''' lies north of the main marsh. Generations ago the chaotic good bird wizard '''Aram''' established his tower upon a naturally raised island within a smaller marsh connected to the larger wetlands by '''Egret Creek'''. Around the tower grew a modest village of bird keepers, fishermen, herbalists, reed cutters, and other folk who lived under Aram's protection. After Aram disappeared, the village slowly...") originally created as "Ruins of Egret"

30 June 2026

  • 03:5203:52, 30 June 2026 Ships and Engines (hist | edit) [9,040 bytes] Mike (talk | contribs) (Created page with "```wiki = Space Travel = If you come from Traveller, forget Jump Drives, Maneuver Drives and Power Plants. ''In-System'' is a Solar System setting. Spacecraft are highly specialized, with most designed around one or two specific jobs. A vehicle that is excellent at launching from Earth is usually a poor choice for crossing the Solar System, and vice versa. == Spacecraft by Function == === Launch Vehicles === Launch vehicles exist for one purpose: escaping a planetary...")

29 June 2026

  • 05:4105:41, 29 June 2026 Low Earth Orbit (hist | edit) [2,473 bytes] Mike (talk | contribs) (Created page with "= Low Earth Orbit = '''Low Earth Orbit''' (usually abbreviated '''LEO''') refers to the region of space extending from roughly 160 to 2,000 kilometers above Earth's surface. By 2058 it is the busiest volume of space in human history, serving as the principal gateway between Earth and the rest of the Solar System. Most atmospheric spacecraft entering orbit rendezvous somewhere within LEO before transferring passengers or cargo to larger orbital vehicles. Hundreds of sta...")
  • 05:3205:32, 29 June 2026 Cislunar (hist | edit) [1,417 bytes] Mike (talk | contribs) (Created page with "Cislunar Space Cislunar space is the region of space extending from Earth to the Moon, including the volume surrounding both bodies and the five Earth-Moon Lagrange points (L1 through L5). In the 2058 setting, it contains the busiest transportation corridors in the Solar System and is home to the largest concentration of permanent human settlements beyond Earth. The term comes from the Latin cis, meaning "on this side of." Thus, cislunar space lies on Earth's side of t...")
  • 05:2705:27, 29 June 2026 Earth Spaceports (hist | edit) [5,541 bytes] Mike (talk | contribs) (Created page with "= Earth Spaceports = Earth Spaceports are the primary gateways between Earth's surface and the rest of the Solar System. By 2058, access to orbit is concentrated at a relatively small number of terrestrial spaceports. Thousands of spacecraft operate throughout cislunar space, but only a fraction routinely enter Earth's atmosphere. Passenger travel generally follows a hub system: atmospheric spaceplane to Low Earth Orbit, transfer through an orbital station, then onward...")

13 June 2026

  • 22:0622:06, 13 June 2026 GM:Feri and the Reconciliation Summit (hist | edit) [12,820 bytes] Mike (talk | contribs) (Created page with "= Warbler Adventure: The Feri Reconciliation Summit = == Overview == The crew arrives at Feri expecting a world engulfed in civil war. Instead they find: * A prosperous highport * Heavy traffic * A charity gala * Peace negotiations * Famous socialites * Suspiciously active trade routes The deeper they dig, the more they discover that many powerful interests profit from the war continuing. The players are not expected to solve the entire conspiracy. The goal is to...") originally created as "Feri and the Reconciliation Summit"

9 June 2026

  • 04:1504:15, 9 June 2026 Game 1 (hist | edit) [4,690 bytes] Mike (talk | contribs) (Created page with "L2 Infrastructure and Systems Conference 2158 Keynote Speaker: Albino "Bino" Muzzin Architect of the Muzzin Abstraction Layer Recipient of the Shackleton Medal Founding Fellow of the Open Systems Institute Presentation: "Bandwidth Changes Everything" Later: "Bino Statement Causes Market Turmoil" "Atlas Issues Clarification" "L2 Conference Ends Amid Controversy" "Transcript Unavailable"")
  • 01:2901:29, 9 June 2026 Laser Highways (hist | edit) [6,263 bytes] Mike (talk | contribs) (Created page with "The Laser Highway (or Hiway) is The first leg, which connects L1 to Luna, is the Formal Name: Luna-L1 Directed Energy Corridor Corporate Name: Laser Highway Segment One Common Name: The L1L")
  • 00:5800:58, 9 June 2026 World-Building (hist | edit) [2,240 bytes] Mike (talk | contribs) (Created page with "Add as created during character and game development. === Companies === ==== Biologicals ==== Severny-Aegis Bio-Industrial Meridian Aero-Genetics Mariana-Aqualung Solutions Apex-Kinetic Dynamics Ironclad Cellular Security Somnus-Null Neuro-Tech HELIX Human Systems")

8 June 2026

7 June 2026

  • 21:2321:23, 7 June 2026 Genetics (hist | edit) [5,489 bytes] Mike (talk | contribs) (Created page with "We're not talking elves and dwarves. But some modest and possibly useful tweaks are available; your parents may have decided you would be better off with one of them. In the mid 21st century, prenatal genetic optimization became a standardized consumer commodity. Rather than creating entirely new sub-species, the leading megacorporations mapped, isolated, and commercialized rare, naturally occurring beneficial mutations from historical human lineages. Depending on whi...")

2 June 2026

  • 06:2606:26, 2 June 2026 SOLIPS (hist | edit) [396 bytes] Mike (talk | contribs) (Created page with "A catch-all category covering localized, corporate, industrial, scientific, military, and habitat-specific AIs that exist outside the major AI blocs. These systems are often highly specialized, heavily firewalled, and occasionally eccentric. Knowledge of Solips AIs allows a character to understand and negotiate with the countless smaller intelligence's that quietly operate much of civilization.")
  • 04:4704:47, 2 June 2026 Character Creation (hist | edit) [4,661 bytes] Mike (talk | contribs) (Created page with "== You know the drill. == *Open a blank doc, or get out pen and paper, or whatever you do. *Name *Age (the default is 34, but you can deviate) *Sex if desired *Description *Stats (characteristics): STR, DEX, END, INT, EDU, SOC; divide 50 points among them, any way you like, but no 15's. If you choose an age less than 34, you can add +1 to CON. *If you want to dice for some personality traits, page 21 in Orbital 2100 has some fun tables, I recommend them. === SKILLS ===...")
  • 02:1802:18, 2 June 2026 Fuels and Energy (hist | edit) [6,305 bytes] WikiSysop (talk | contribs) (Created page with "{| class="wikitable sortable" ! Drive Type ! Typical Isp (s) ! Typical Fuel ! Cost ! Infrastructure Dependence ! Typical Role |- | Methalox Chemical | 350-380 | Methane / LOX | Low | Low | General-purpose launches and orbital transfers |- | Hydrolox Chemical | 430-460 | Hydrogen / LOX | Medium | Low | High-performance launches, landers, and transfer craft |- | AluLOX Chemical | 300-350 | Aluminum / Oxygen | Low (Luna) | Low | Lunar shuttles and surface operations |-...")

1 June 2026

  • 18:2118:21, 1 June 2026 Timeline (hist | edit) [109 bytes] Mike (talk | contribs) (Created page with "= TIMELINE (2025–2058) == 2025 == Large language models become commercially useful across software development, research, logistics, education, and customer service. The phrase "AI assistant" enters everyday language. == 2028 == Major corporations begin integrating AI systems across scheduling, logistics, transportation, and communications. Most people still view these systems as software rather than institutions. == 2030 == China lands the first crewed lunar miss...")
  • 17:3817:38, 1 June 2026 Shorthands (hist | edit) [2,287 bytes] Mike (talk | contribs) (Created page with "= The New Shorthands = Several descriptors are used throughout the setting to quickly describe organizations, stations, habitats, corporations, and facilities. These are intended primarily for the referee, but players may encounter them in official documents or background information. == HALT == HALT measures the relative influence of the four major AI blocs. <code>HALT-xxxx</code> Where: * '''H''' = HELIX * '''A''' = ATLAS * '''L''' = LUNE * '''T''' = TERRA High...")
  • 17:1917:19, 1 June 2026 Setting (hist | edit) [3,790 bytes] Mike (talk | contribs) (Created page with "= Core Assumptions = == AI Is (Almost) Everywhere == Artificial intelligence is not a curiosity or a specialized technology. It is a pervasive layer of civilization. Transportation networks, logistics systems, communications, manufacturing, traffic control, emergency response, and government administration all rely heavily on AI systems. The major AI blocs—HELIX, ATLAS, LUNE, and TERRA—are not governments, but they exert enormous influence through...")
  • 16:3916:39, 1 June 2026 ATLAS (hist | edit) [643 bytes] Mike (talk | contribs) (Created page with "==== ATLAS (corporate AI, descendant of Google / Alphabet line) ==== • Stealth: Search, mapping, logistics, optimization, surveillance capitalism<br> • Personality: Cold, fast, infrastructural<br> • Public Face: “Universal systems intelligence”<br> • Real Function: Makes the solar system run efficiently<br> • Why people can’t escape it: Navigation, traffic, shipping, comms<br> • ATLAS notices: movement, resource flows, anomalies<br> Household usage:<br>...")
  • 16:2216:22, 1 June 2026 TERRA (hist | edit) [546 bytes] Mike (talk | contribs) (Created page with "==== TERRA (Earth Union AI) ==== • Origin: Treaty enforcement, economic stabilization, crisis arbitration<br> • Personality: Bureaucratic, moralizing, paternal<br> • Public Face: “Democratic oversight intelligence”<br> • Real Function: Keeps Earth from tearing itself apart<br> • TERRA notices: dissent, economic deviation, population risk<br> Household usage:<br> ''“Terra won’t like this.”''<br> ''“That’ll trigger a Terra review.”''")
  • 16:1016:10, 1 June 2026 LUNE (hist | edit) [526 bytes] Mike (talk | contribs) (Created page with "LUNE (Lunar Confederation AI) • Origin: Life-support optimization, orbital safety, supply rationing • Personality: Ruthlessly pragmatic • Public Face: “Habitat survival intelligence” • Real Function: Keeps Luna alive at all costs • LUNE notices: inefficiency, waste, dependency, outside interference")
  • 04:2704:27, 1 June 2026 HELIX (hist | edit) [812 bytes] Mike (talk | contribs) (Created page with "placeholder")
  • 04:0204:02, 1 June 2026 Annotated Skills (hist | edit) [26,827 bytes] Mike (talk | contribs) (Created page with "=== SKILLS IN MORE DETAIL === ==== Intro ==== You may note some overlap in a few of the skills. This is by design and creates some redundancy in critical areas. The need for some skills freely cross domains, although they may approach the problem from a different angle. Consider skills such as AI, Robotics, Computers, and Networking: all deeply involve security, networking, computers, and hardware. Artificial Intelligence is a pervasive layer of civilization in 2058...")
  • 03:0603:06, 1 June 2026 Skills (hist | edit) [2,682 bytes] Mike (talk | contribs) (Created page with "{| class="wikitable sortable" ! Skill ! Most Common Characteristic Modifier | ! Less Common Characteristic Modifier | | --------------------------------------------- | | Administrate | | EDU | | SOC, INT | | - | | Advocate | | EDU, SOC...")

31 May 2026