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Welcome to IN-SYSTEM
This is a near-future hard-science-adjacent roleplaying game set in our own lovely solar system in 2158. Humanity has established permanent presences on Luna, the Earth-Moon Lagrange points, and Mars. Colonies, stations, outposts in The Belt and on distant moons provide harbor for intrepid miners and religious sects. But civilization is being re-shaped, yet again; the first generation of deep-space infrastructure, the new "Laser Hiway," is proving as disruptive as the prophets foretold.
The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.
While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.
For general rules, the reader is directed to Cepheus Engine Orbital 2100, Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Regarding Tech Level, this game is about 9 minus jump drives and gravity manipulation.
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Questions, corrections, and account requests:
Mike Cochran
otyugh@sbcglobal.net