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= '''Welcome to IN-SYSTEM''' =
= '''Welcome to IN-SYSTEM''' =


<big>This is a near-future hard-science-adjacent roleplaying game set in our solar system in 2158. Humanity has established a permanent presence on Luna, the Earth-Moon Lagrange points, and Mars. Colonies, stations, outposts in The Belt and on distant moons provide harbor for intrepid miners and religious sects. The first generation of deep-space infrastructure beginning to reshape civilization.<br>
<big>This is a near-future hard-science-adjacent roleplaying game set in our own lovely solar system in year 2158. Humanity has established permanent presence on Luna, Earth-Luna Lagrange points, and Mars. Colonies, stations, and outposts on The Belt and distant moons provide harbor for intrepid miners and religious sects. But civilization is being re-shaped, yet again; the first generation of deep-space infrastructure, the new "Laser Hiway," is proving as disruptive as the prophets warned.<br>


The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number.<br>
The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.<br>


While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.<br>
While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.<br>


For general rules, the reader is directed to either Cepheus Engine Orbital 2100, which is the best fit; failing that Cepheus Universal SRD or Mongoose Traveller. Regarding Tech Level, think of this game as T9 minus jump drives.<br></big>
For general rules, the reader is directed to Cepheus Engine Orbital 2100, Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Consider this milieu tech level (TL) 9 minus jump drives and gravity manipulation.<br></big>


== Getting started ==
== Getting started ==
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* [[Skills|'''<big>Skills</big>''']]
* [[Skills|'''<big>Skills</big>''']]
* [[Annotated Skills|'''<big>Annotated Skills</big>''']]
* [[Annotated Skills|'''<big>Annotated Skills</big>''']]
* '''[[Genetics|'''<big>Genetics</big>''']]
<br>
<br>
*[[Technology|'''<big>Technology</big>''']]
<!-- *[[Technology|'''<big>Technology</big>''']] -->
*[[Ship Types]]
<!-- *[[Ship Types]] -->
*[[Fuels and Energy]]
*[[Fuels and Energy|<big>'''Fuels and Energy'''</big>]]
*[[Laser Highways|<big>'''The Laser Highway'''</big>]]
*[[Laser Highways|<big>'''The Laser Highway'''</big>]]
<br>
<br>
*[[HELIX|'''<big>HELIX</big>''']]
*[[HELIX|<big>HELIX</big>]]
*[[ATLAS|'''<big>ATLAS</big>''']]
*[[ATLAS|<big>ATLAS</big>]]
*[[LUNE|'''<big>LUNE</big>''']]
*[[LUNE|<big>LUNE</big>]]
*[[TERRA|'''<big>TERRA</big>''']]
*[[TERRA|<big>TERRA</big>]]
<br>
<br>
*[[RELIGIONS|'''<big>RELIGIONS</big>''']]
*[[RELIGIONS|'''<big>RELIGIONS</big>''']]
<br>
<br>
*[[World-Building|'''<big>World-Building</big>''']]
<br>
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Questions, corrections, and account requests:


'''Or, try browsing by [[Categories]]'''
Mike Cochran<br>
otyugh@sbcglobal.net

Latest revision as of 01:27, 9 June 2026

Welcome to IN-SYSTEM

This is a near-future hard-science-adjacent roleplaying game set in our own lovely solar system in year 2158. Humanity has established permanent presence on Luna, Earth-Luna Lagrange points, and Mars. Colonies, stations, and outposts on The Belt and distant moons provide harbor for intrepid miners and religious sects. But civilization is being re-shaped, yet again; the first generation of deep-space infrastructure, the new "Laser Hiway," is proving as disruptive as the prophets warned.

The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.

While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.

For general rules, the reader is directed to Cepheus Engine Orbital 2100, Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Consider this milieu tech level (TL) 9 minus jump drives and gravity manipulation.

Getting started








Or, try browsing by Categories

Questions, corrections, and account requests:

Mike Cochran
otyugh@sbcglobal.net