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Welcome to IN-SYSTEM

This is a near-future hard-science-adjacent roleplaying game set in our own lovely solar system in year 2158. Humanity has established permanent presence on Luna, Earth-Luna Lagrange points, and Mars. Colonies, stations, and outposts on The Belt and distant moons provide harbor for intrepid miners and religious sects. But civilization is being re-shaped, yet again; the first generation of deep-space infrastructure, the new "Laser Hiway," is proving as disruptive as the prophets warned.

The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.

While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.

For general rules, the reader is directed to Cepheus Engine Orbital 2100, Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Consider this milieu tech level (TL) 9 minus jump drives and gravity manipulation.

Getting started








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Questions, corrections, and account requests:

Mike Cochran
otyugh@sbcglobal.net