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= '''Welcome to IN-SYSTEM''' =


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<big>''In-System'' is a near-future, hard-science-adjacent roleplaying game set in our own lovely Solar System in the year 2158. Humanity has established a permanent presence on Luna, at the Earth-Luna Lagrange points, and on Mars. Colonies, stations, and outposts in the Belt and around distant moons provide harbor for intrepid miners, religious sects, and others willing to live far from Earth.


== Getting started ==
Human civilization is also learning to live alongside powerful artificial intelligences and ubiquitous robots. The four great AIs—HELIX, ATLAS, LUNE, and TERRA—have become major actors in human affairs, increasingly rivaling the power of nations while remaining deeply dependent upon relationships with human beings.
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And civilization is being reshaped yet again. The first generation of deep-space infrastructure, the new "Laser Highway," is proving as disruptive as the prophets warned.<br>
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The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.<br>
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While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.<br>
 
For general rules, the reader is directed to ''Cepheus Engine Orbital 2100'', the ''Cepheus Universal System Reference Document (SRD)'', or ''Mongoose Traveller''. Consider this milieu Tech Level 9, minus jump drives and gravity manipulation.<br></big>
 
== Getting Started ==
 
* [[Setting|'''<big>The Setting</big>''']]
* [[Timeline|'''<big>Timeline</big>''']]
* [[Glossary|'''<big>Glossary</big>''']]
* [[Shorthands|'''<big>Shorthands</big>''']]
 
<br>
 
== Characters ==
 
* [[Character Creation|'''<big>Character Creation</big>''']]
* [[Skills|'''<big>Skills</big>''']]
* [[Annotated Skills|'''<big>Annotated Skills</big>''']]
* [[Genetics|'''<big>Genetics</big>''']]
 
<br>
 
== Artificial Intelligence and Robotics ==
 
* [[HELIX|<big>'''HELIX'''</big>]]
* [[ATLAS|<big>'''ATLAS'''</big>]]
* [[LUNE|<big>'''LUNE'''</big>]]
* [[TERRA|<big>'''TERRA'''</big>]]
* [[Shorthands#HALT|<big>'''HALT'''</big>]]
 
<br>
 
== Space Travel ==
 
* [[Space Travel|<big>'''Space Travel: Spacecraft, Engines and Burns'''</big>]]
** [[Space Travel#Typical Near-Earth Transit Times|Near-Earth Transit Times]]
** [[Space Travel#Typical Interplanetary Transit Times|Interplanetary Transit Times]]
* [[Fuels and Energy|<big>'''Fuels and Energy'''</big>]]
* [[Earth Spaceports|<big>'''Earth Spaceports'''</big>]]
* [[Laser Highways|<big>'''The Laser Highway'''</big>]]
 
<br>
 
== The Solar System and Society ==
 
 
* [[The Solar System|'''<big>The Solar System</big>''']]
* [[RELIGIONS|'''<big>Religions</big>''']]
* [[World-Building|'''<big>World-Building</big>''']]
 
<br>
 
'''Or, try browsing by [[Categories]].'''
 
 
Questions, corrections, and account requests:
 
Mike Cochran<br>
otyugh@sbcglobal.net

Latest revision as of 03:58, 15 August 2026

Welcome to IN-SYSTEM

In-System is a near-future, hard-science-adjacent roleplaying game set in our own lovely Solar System in the year 2158. Humanity has established a permanent presence on Luna, at the Earth-Luna Lagrange points, and on Mars. Colonies, stations, and outposts in the Belt and around distant moons provide harbor for intrepid miners, religious sects, and others willing to live far from Earth.

Human civilization is also learning to live alongside powerful artificial intelligences and ubiquitous robots. The four great AIs—HELIX, ATLAS, LUNE, and TERRA—have become major actors in human affairs, increasingly rivaling the power of nations while remaining deeply dependent upon relationships with human beings.

And civilization is being reshaped yet again. The first generation of deep-space infrastructure, the new "Laser Highway," is proving as disruptive as the prophets warned.

The game uses the familiar 2d6 skill-based framework used by Traveller and Cepheus-derived systems. Characters possess characteristics, skills, equipment, and backgrounds, and most tasks are resolved by rolling 2d6 plus skill and characteristic modifiers against a target number. The game uses taglines, experience points, and skills training.

While the mechanics will feel routine to Traveller players, the assumptions behind the setting are significantly different.

For general rules, the reader is directed to Cepheus Engine Orbital 2100, the Cepheus Universal System Reference Document (SRD), or Mongoose Traveller. Consider this milieu Tech Level 9, minus jump drives and gravity manipulation.

Getting Started


Characters


Artificial Intelligence and Robotics


Space Travel


The Solar System and Society


Or, try browsing by Categories.


Questions, corrections, and account requests:

Mike Cochran
otyugh@sbcglobal.net